I don't really know how you can fully read these notes and conclude that axis are getting nerfed and allies are getting buffed. |
All Snipers
The intended change is to make Sniper less capable of operating on their own when they do not have veterancy. This will force the player to have forward spotters to fully utilize the range of their sniper or move the sniper closer to their intended target. Quality of life implements have also been added.
- Cost from 360 to 340
- Sight from 45 to 40
- Will no longer auto-target vehicles.
- Veterancy 2 +20% sight bonus to +25%; total is now 50 from 54
This is going to work against you, playing with sniper out on his/her own is fools work anyway, you're now encouraging a generation of players to learn how to spot for their snipers properly!
If you want to nerf snipers slightly or something, encouraging synergy spotting play might not be the best way. Could in fact slow games down as players learn to use the 'meat shield' more often.
Basically I see this 'nerf' as a global buff to snipers due to player dynamics.
It's more of a very big nerf to snipers now that they can't clear out MGs without having to have another squad in range of the MG to spot for you.
Before you could poke an MG with the sniper and fall back to your supporting infantry in case the enemies supporting infantry pushed forward. Now your own supporting infantry will be supressed and utterly useless for trying to block the enemies pushing infantry. |
Fastest path to Ostwind:
BP1 100mp, BP2 200mp, T3 140mp, total of 440mp
SWS 70mp, BGHQ 200mp, SWS 70mp, SPHQ unupgraded 100mp, total of 440mp
Ost may need an additional 100mp for T2, but OKW squads are a bit more expensive. The 251/17 is also more expensive than Ost's LVs in terms of manpower. IIRC Ostheer also has a higher amount of starting manpower. Manpower and fuel costs for Ostwind are now roughly equal. Whether or not that's okay within OKW remains to be seen (please test).
If you are taking this path as Ostheer you are skipping medics and T2. Leaving your units easier to push off the field to small arms and leaving you very vulnerable to earlier LV rushes.
As OKW you wouldn't have these problems. Your fastest path to Ostwind doesn't involve creating openings that your enemies can exploit. |
No buffs to PPSH conscripts? They're so weak and could do with some love.
Hopefully in the next patch that focusses on commander abilities. |
If you want to make Penal troops scale into the lategame, give them a grenade unlock at vet3. Reducing their DPS just gives the enemy more time to throw a grenade and win the fight. |
About medic upgrade. Either self heal or drop medic crates, both is too much.
Losing out on an extra model and 1 bren gun is quite a big performance drop. |
This is what bad losers would have you believe but game balance is very well done with minor issues only at top level play and some leftover bad mechanics or lacking doctrinal options.
Indeed. Game balance overall is quite good. Unless you play at the very top you can pretty much play with any commander (though big team games do still excessively favor some commanders over others). This is a farcry from the days when we had stuff like no-tech call-in commanders that couldn't reasonably be beaten unless you also also picked one of those commanders. |
+1000
Starcraft -> Not fun for casuals, but good esports game. You think vCoH and CoH2 were designed for competitive players? Relic made Impossible Creatures for crying out loud, they aren't esports designers. CoH isn't esports-ready and its wildly successfuly, I think that should be a sufficient argument.
SC2 is plenty of fun for casuals. Tens of thousands of casuals are playing it. The argument doesn't hold water. |
Besides my comment about the mobilty of top level players, another aspect that explains the lack of indirect fire are thr build orders that players go for. You need your 4 infantry squads to fight the enemy 4 squads or you will get out-gunned and out-capped, and after that you need to spend mp on light vehicles and AT. With everyone going for these builds, there isn't really any MP left over to invest in indirect.
In my own comparatively lower level games, not everyone goes for light vehicle rushes, and sometimes people go heavier on the infantry and support weapons. Indirects usually work out fine in these types of games. |
The more mobile the players are the less effective mortars become. Top level players move around so much that by the time a mortar has aimed and fired the squad it was targetting has already moved somewhere else. |