I have one of the medium skins through warspoils. But only 1 though, not the complete set.
OKW/USF skins were granted to players who have pre-ordered western-front armies. I'm not sure if you can buy them in the steam-shop.
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So why do you believe assault engineers(you know, the units that were being send into the fight before main force advance to get rid of blockades/bunkers/prepare the routes for advance together with scouting units, yes, IRL argument, but only to show you that they are NOT smg equipped RETs, but actual front line troops specializing in certain tasks that include combat) should not operate their SMG better then a bunch of guys who were trained in operating a vehicle?
...
What it does not work for is SMGs which are rather easy to wield and use in close combat. Not a whole lot of recoil (for most of them anyway), light weight, a high rate of fire and big targets (because they are so close). Assault grens MP40s and Pio MP40s also don't have the drastic performance gap between the two as vehicle crews and assault engies have.
Did you even read this bit?
The DPS gap between the two is too high considering they both have the easiest type of weapon that you can have. Having Assault Engies armed with thompsons, a much more damaging SMG than the grease gun, makes a lot more sense than having them have easy to use grease guns that somehow fire magic bullets that do way more damage. |
What about Rear Echelon and Paratroopers? They both use the M1A1 Carbine. Kind of a weird complaint.
Conscript mostins vs guard mosins?
Osttrupen KARs vs gren/ober KARs?
Partisan LMG42 vs gren LMG42?
RETs carbines vs paratrooper carbines?
Pios MP40 vs AGs MP40?
I will stop here, but I can write the list for the next 5 minutes.
Most of the weapons named here actually require a good deal of practice to wield effectively. It's perfectly reasonably for Rear Echelon Troops to have more trouble firing a semi-automatic rifle while highly trained elite paratroopers can use them effectively. This applies even more to Bolt Action rifles and LMGs.
What it does not work for is SMGs which are rather easy to wield and use in close combat. Not a whole lot of recoil (for most of them anyway), light weight, a high rate of fire and big targets (because they are so close). Assault grens MP40s and Pio MP40s also don't have the drastic performance gap between the two as vehicle crews and assault engies have. |
The Assault Engineers should be armed with Thomsons. Purely from a cosmetic standpoint. It makes no sense that vehicle crews do shit damage with grease guns and assault engineers do tons of damage with them. |
It's not a nerf. The Bodyguards got buffed, and as such their cost went up. |
Make new commanders drop only while playing with the opposite faction
Hehehe, not a bad idea. |
i wonder if coh2.org should have a policy of a patch must be out for atleast 5 days before people can make thread discussing balance?
Most things don't take 5 days to figure out. |
Conscripts are... pretty shit. You need 250mp+50 fuel to make them all-round troops. You need a doctrinal upgrade to make them pretty combat effective on cluttered maps and there is no way to make them combat effective on open maps; which is to say, half of them.
But the problem is not really conscripts. The problem is the Soviet design philosophy of 'you can only build half your tech', combined with 'soviet tech buildings are specialized', combined with 'you need to fill the gaps with doctrines', combined with 'lol joke, only half of the doctrines can actually fill the gaps, half of which play more or less the same with 1 or 2 different abilities'.
For some strange reason. Relic has decided that Soviet Combined arms needs to both be very expensive and be restricted to a few doctrines to be on the same level of combined arms of Wehrmacht forces. It leads to boring, spammy, call-in centered gameplay with the same few commanders being chosen every time and no fix to conscripts is going to change that. |
Wrong. This unit doesn't behave like maxim. If hit hard, for maxim you can hit the retreat button, go to Hq and reinforce + gain aditional xp. If hit hard, kubel will lose engine, become slow and be easily killed.
Except when you kill the gunner and the maxim stops retreating. Then you can steal it and use it against the former owners. |
Unit only useful in the first 5 mins of the game with 0 scalability OP? o.0
The M3 and USF truck have both been called OP. Neither of them scale as well as the Kubel, which actually gets a useful vet 1 ability. |