Also, still no changes to the vehicle call-in structure. This makes me sad. Though the nerf to the T34/76 will be a nice start to stop people from only using guards motor tactics in every 1v1 game.
technically speaking, moving your KT into a corner counts as microing it.
Yes, but it's silly to 'take micro into the equation' and only apply it to one party. A well micro-ed T70 can kill a KT that is not being micro-ed. But a well micro-ed T70 will not kill an KT that is even slightly micro-ed.
Interesting. Can you elaborate? I thought I've noticed my T34s underperforming
The T34 has a low velocity gun which has a greater penetration drop of compared to the P4. Realistically the odds are very much in the P4s favor in a 1v1 unless you are somehow shooting at each others rear armor.
Soviet flare trip mines are a lot better than Ostheer med pacs. I use them all the time, they get a kill about half the time and they give some nice vision. Placing some down on flanking routes or at the front line after a big push will give you great vision in the events of a counter attack. This allows you to set up your support weapons in the right direction and use barrages on targets that you otherwise would not have seen. You can also place one every time you cap a point, leading to some nice kills and recon on what squad is capping your points.
Edit: Now medpacks on the other hand, their utility is very low at the moment. It could be greatly improved by making it a single droppable med-kit. Place it behind a building prior to an attack, and soft retreat one of your units back to it when their health starts to drop. Heal up and get back into the fight! At the moment, you have to soft retreat 2 squads at the same time, which will probably end up with you losing the battle and having to retreat back to your base. And there you have a med-bunker, making the ability redundant.
For 5 (10?) ammo more you can heal 3+ squads extra fast, can do it in combat and have your units get stacking offensive/defensive bonuses. But I digress.
Yes the Wehrmacht infantry vet 1 ability sucks ass. It is the worst veterancy ability in the game. I suggest making it heal the squad itself or another squad out of combat and have it be cheaper. Perhaps make it like the OKW medic pack drop, but turn it into 1 pack for 15 ammo.