Sorry Noun, these changes were proposed so long time ago that I even forgot that they existed, and furthermore, I don't visit the official forums anymore for the reasons exposed above.
(And for that black background with white letters that strain my eyes so bad)
The thing is that I think everyone is waiting for bigger changes that those exposed, and changes not only in the game balance.
I'll give you feedback from my own experience.
I bought CoH2 along 4 of my friends, 2 of them casual gamers new in the franquise, and the other 2 well experienced vCoH gamers. One of them even was a lvl 20 player in vCoH back in the time.
Well, all 4 gave up in the game recently, and the sad thing is that they really loved the game. But they feel like developers are only concerned in give as much DLCs and noveltys to purchase instead fixing bugs or giving the playerbase the things they were asking since beta. And now, I have a game that I really liked, but nobody to play with.
Please, make self-critic because there is something that you aren't doing right at this moment, and it's not concerned with the game's balance. Adding new units and commanders once in a long time is fine, to lure again players to the game, but not monthly and bad-tested.
I think this community loves CoH as much as any other internet community, and if people here is complaining so much, perhaps that's is something to have in mind. |
They do actually. I just got into the beta and in my opinion, the quality of the feedback there is inferior to what we can read here though it's displayed in a nicer way and a lot of ass licking is going on.
Well, it's true that here is a lot of anger and harsh words. But they are good suggestions too that probably would never be heard in the official forums where any critic thread is immediately closed.
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Did you see the chat in the livestream from Relic today?
We're obviously not high up in the priority list from where Relic wants their feedback from. I lost a lot of hope to continue writing on coh2.org...
I didn't watch the stream, but I don't think Relic collects feedback from any site besides their own betatesters, and the recent DLC's releases gives me the feel that they don't listen to them either.
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Three weeks have passed since the Turning Point patch and their commander DLCs which broke all game balance.
All the community have been ranting and complaining since then, and STILL we don't have a word from Relic.
Instead, I'm sure that if I'd have an issue buying a DLC and I'd post it here, Noun would answer me in less than 10 minutes.
At least, with the ranting people is expressing their dissapointment with the game, and as customers I think they are in their right to do that. |
It was their continued support of vCoH that kept people coming back and playing and new people buying the game and they are more than capable of recognizing their mistakes with CoH2 and making changes accordingly.
I think that people came back to vCoH after the repeated sales of the game, not precisely due to Relic support.
I remember vCoH reaching the peak of players in 2012, just after that humble pack sale where CoH was sold for 1€ along another games.
What's more, Relic support was not great either. Several big bugs never got fixed, like M10s not firing.
I understand your point Sepha, but a lot of people paid an AAA game price for this and Relic can't tell them to go back two years from now to see if the things have improved.
And precisely the thing that upset the people most is the big potential the game has, but the DLC policies are ruining that potential breaking balance each month and adding P2W units and abilities that nobody wants.
Where can we see this?
I don't think you can.
I was speculating acording to the number of players I see with thenew commanders. |
You're wrong. It resulted in a decent spike in the number of players.
Yes, players attracted by the novelty.
But once they see that the game is more unbalanced and boring than ever they leave again, and with them they are leaving too old players disappointed with the direction the game has taken.
The number of players have been declining inexorably since release. And ironically, the Turning Point patch has worsened the situation with its stupid commanders. |
Sad to say, but I read forums about COH2/DLC/p2w more than I play the game COH2. Since the last patch and latest DLC commanders I can't even bring myself to fire up the game.
I have been playing RTS (and FPS) games online since 1993 or maybe 95---- with War2 using Kali.
Played COH1 for years (5 maybe).
Playing COH2 as an experience is ...an all time low for me.
We have virtually no idea how many players are on when we play..
We have no idea what other players pings are (until they lag out).
we have no idea what performance other players rigs are (not vital..but useful).
We have virtually no idea on unit/vehicle stats (as in kill%/deaths%/or whatever).
We see no player stats in auto-match games (no freaking idea how good the player you are teamed up with is)...in this day and age...wtf?
We have virtual no stats for Germans or Russians win/loss %.
We can/could barely talk to each other after a game (I have or had no idea what players from the game were even still around to chat with). Perhaps the chat they added has allowed us to do this now.
Setting up or playing a game with settings you (as a lone wolf) want is virtually impossible with no steam friends.
The only option for the lone wolf is auto-match -- where you cannot choose the map you like (wait we can tick 2 off we don't like), cannot choose the victory conditions (even though ya can't stand 500 VP games months on end), stuck with whoever as an allie.
Honestly I have never played a game like this in over 20 years of playing online (that I can remember)...with such limited missing options.
It feels like Relic (or whoever), have tried to isolate the player base (keep us in the dark), making it harder to know much of anything pertaining to COH2. The only reason I can think of why --- makes it harder for the player base to figure anything out and complain about anything.
I can honestly say I will never buy another game that has/feels or looks like a pay as play/go month to month. Expansion pack I would most likely buy....this DLC month to month crap is bullshit lol.
Perhaps I am old fashion...
But when I use to buy a game, perhaps need some balancing and bug patches, with an expansion pack down the road. If you ask me this DLC stuff is just pure shit for/as a playing experience.
+100
All of us, old pc gamers feel like you, dude.
Honestly, videogames' future seems empty right now.
I think only Valve's games support modding and free content. Other developers and publishers only want to milk customers even at the risk of losing them forever. |
Just balance and test Commanders properly before launch please.
That would be a good place to start, and isnt so much to ask...
There will always be unbalances when you add new units and abilities, don't matter how many times you test them.
The big issue here is that if people pay for these abilities you can't remove them later if they don't work.
Relic itself is losing creative freedom selling all these crappy commanders.
They could stop releasing commanders and try slling complete singleplayer campaigns, or better theaters of war because the current ones are terrible for their price.
well companys have a furure as well and moneygrubbing hasnt worked for EA too well in recent times , Sega will also feel the wrath of custommers in their next releases in strategy games , ofc that wont be just because of the dlc it ll be a culmination of factors
I feel the same.
I've always been a Battlefield fan, but now I won't touch BF4 after the DLC frenzy and Premium crap that was BF3.
I hope Sega gets the same in the future. |
No, guys, even the casual 4v4 players are not buying something to counter something else. We're not that stupid.
Yes, we are.
In all the games I played these last weeks, there was ALWAYS a player (usually all of them) that had in their rooster one of the new commanders.
I have lost hope. This game is doomed and we will have DLCs till the last of us gives up the game. |
CoH2 has stupid commander DLCs that frustate me and makes me feel that I have an incomplete game and that I can't be competitive without them.
And that will continue till the last of us decide that the game doesn't deserve a single euro/dolar/pound more.
Sorry, I can't defend this game anymore.
Lately I've been oddly rejoiced seeing how the number of players is decreasing even more.
This game deserves to die fast and serve as example of how greediness kills your playerbase and pisses your customers.
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