The issue is that I, for one, don't care about balance anymore. Why? Next DLC is going to make a mess again. So, why are we arguing about balance and such?
Next über unit will fuck the game again, and I will feel more and more insulted by Relic each time they try to take my wallet if I want to remain being competitive.
Multiplayer DLCs that gives units and abilities in a strategy game are a complete fail. They have to be OP to lure potential buyers, and they will ruin the gaming experience for those that doesn't buy them.
Currently Relic compels me to choose a side:
The one where you must buy all the unbalanced shit, and fall into a spiral of buying compulsively OP units that will be nerfed soon after or being in the side of those that suffer and fear each incoming patch because they mean weeks and weeks of unbalances and unsatisfactory games.
I don't like any of these options, so till their DLC policy changes (and I doubt it would ever change) I'm going to uninstall the game and continue to play custom games with my friends in vCoH.
I really would like that this community was mature enough to express their discomfort in the right channels. Not buying any other incoming DLC, stopping broadcasting games or publicizing the game in youtube, expressing in the official forums how we, as customers, are disastiffied with the game, and are resolved to not buy any future game from the company.
But seeing the sales numbers of the last DLC commanders I know that will never happen. |
Yesterday, two of my friends gave up on CoH2.
They can't bear the current state of the game with T70 spam and Tiger Aces in every game.
Each day is more and more difficult to me to play the game, so probably I'll give up soon too.
Sincerely, Relic did a terrible job this time neglecting the game after releasing commanders that destroyed all balance. |
To make the Tiger Ace work, here goes
1. AI must be severely reduced. So it goes around acting like a KT
2. As such, the tiger ace isn't as strong anymore as infantry based units can now take it down. So resources will be cancelled for 5 minutes.
Free Tiger Ace for only 5 min without resources??
No way, man. |
Greeb. RNG means Random Number Generator.
You are using the term wrong.
There is nothing Random Number Generated about Mines.
Read again.
I said "RNG or mines"
Mines are not RNG, but they are not skill either.
Even the most pro player can't decide which unit that mine will hit.
If mines are as skillful as you say why don't use them against T70s??
60 ammo for a sure T70 kill is a good deal.
Why it cant be done? Because nobody can be certain that the mine will really hit the T70.
So yes, mines are a must against Tiger Ace, same as Ram, but even that can fail because none of both things depends on skill, or micro or ability.
And deciding a long and even game to a RNG ram or to the posibility of the Tiger Ace moving over the bunch of pixels where you laid mines is very annoying. It takes away control of the game to the player and gives a feel of utterly randomness in the game. |
haha i was mainly making a joke. you didnt say hard counter, i did, because thats what a panzerwerfer is to stationary weapon teams. as for "nerf", you have been saying vetting is too powerful and the commander needs to be changed for "proper balance". this all implies you are asking for a nerf.
I wasn't asking a nerf to panzerwerfer, but to Elite Troops Commander.
Seriously, vetted arty is too powerful in maps like Semoisky, where they can fire from their base and reach all the middle map.
It's expensive but not unaffordable in long matches.
What I'm trying to say is that purchasing vet doesn't cope well in CoH2 where germans can vet normally, unlike CoH1. Giving the opportunity to vet, although expensive, is unbalanced.
For example, a vet 2 PzIV is worth its vetting price for the survavility bonus it wins. |
t4 indirect fire is op against camping with weapon teams!!!!! nerf it!!! but first look up the definition of "hard counter"
If you refer to my post, I didn't write the words "nerf" and "hard counter" anywhere.
I just said that vet bonuses for arty are really really great (more range and fire rate) and I don't think they were at first intended to win as easily as purchasing them with resources.
And please, stop using that patronizing tone.
With just one Nullist there are more than enough. We can talk like grown up people here. |
funny you should mention that because theres no RNG involved in mines. have you seen how slow a tiger ace is with engine damage, or better yet, heavy engine damage? its so slow you could kite it with an AT gun. also, because of how accuracy works, tanks shooting at infantry IS dependent on "pure RNG". so thats an exaggeration.
A mine is not an ability were I can click the destined target.
I can lay the mine, but the Tiger may or may not walk on it. Or it can be activated by a grenadier or exploded by a mortar shell or panzerwerfer rocket...
Sorry man, but I've lost a lot of games against a Tiger Ace with plenty of mines set in the ground and several T34 ramming it.
You just have to be lucky with the RNG or the mines targeting the right unit in the right place.
The thing is that 6 ZiS can't save you from a healthy Tiger Ace. And that is preposterous.
EDIT: And let's stop here please, because I don't want derail the topic into another "I hate Tiger Ace" thread.
|
i dont get it. you brought up tanks with more range to complain about tiger ace? AT guns outrange the tiger ace. disable it, setup at max range and you wont get shot at. also, AT guns getting destroyed is mostly luck. its much more common for the actual crew to be killed. even so, giving more armor to an AT gun would be silly. i dont think AT guns should be bouncing tank shells
Disabling a Tiger Ace is pure RNG so it can't be said so easily.
And there's not luck getting involved in AtGuns being destroyed by a Tiger Ace. Two Tige Ace's shots ALWAYS destroys the ZiS (Well, maybe 99% of times, I've not seen still one surviving two shots).
And I don't find silly for ATguns having frontal armor. They have a nice and thick armor-plate at the front, and tanks would need to flank to decrew them.
@Nullist
Elefant, ISU152, SU85 with focus, SU76 arty barrage, and KV2 are plenty of tanks.
It's more easy in this game to snipe ATguns than it was in vCoH with cammo pak. |
A vetted panzerwerfer can destroy a T2 soviet player.
And I expect 2vs2 games being balanced too, not only 1vs1.
Purchasing vet is sufficient powerful in 2vs2 to be worth reviewing that commander for a proper balance. |
As Aerohank said, T70 hurts the most when german player tries to make PzIV as his first armored unit.
A Stug would save the day.
By the way, before talking about more nerfs to T70 we should see how new scatter works for it.
Although I'm not against a mp increase for the unit. Currently it's too cheap. |