If you've played CoH2 for 10 years you're obviously going to prefer its sound, graphics and UI, but I don't see any criticism of the gameplay here. In terms of gameplay and army choice, CoH3 for me appears to be miles ahead of CoH2 at release in terms of gameplay and strategic options, it looks very promising and entertaining as long as exclusive DLC isn't introduced. |
When it all comes down to it I remember the view that Quinn Duffy told me in person which was that he wanted every player, casual or competitive to experience the full aspect of CoH2. While this statement alone does hold it's own value, it's simply not working. There's a place for bulletins in the game, there is a place for DLC in the game, but it's not in competitive ladder auto-match or tournaments.
I also reiterate that if Relic's focus isn't on the competitive scene then they can simply go the way that they are heading now and make money from it. But if effort won't be put into the competitive scene that we have requested and given feedback on, then these are the repercussions of that. Whether it's enough to put enough of a dent in the wallet or reputation of Relic to spur them to put more resources into improving this situation, I guess we'll see.
I don't have faith, I don't need faith. I have expectations of entertainment I want a game to provide to me when I play it, and if CoH2 doesn't fulfil them, I just won't play it until it does.
If you want to keep the DLC system in the game and retain the competitive aspect of it. Make ladder mode free of DLC and bulletins, use fixed positions and put effort into making a commander system in the competitive ladder that is similar to CoH1 with feedback from the community.
Then, also have a casual mode with no ratings where all DLC and bulletins can be used and any map too. I believe a lot of competitive games are doing similar things to this suggestion recently. |
So would you participate in a tournament where only the base commanders were used?
For SNF we locked the Commander options to those already released and then gave the Commanders free to everyone who won in the first round so that everyone had the same options without buying them. That didn't get you to play.
Because I don't play just for tournaments, I love to play ladder mode and having a healthy competitive ladder that doesn't have DLC is imperative to having competitive tournaments. If I don't play ladder because I don't like playing vs or with DLC, I'm not playing the game and if I'm not playing the game I'm not practising and if I'm not practising I have no interest in playing (or viewing) tournaments.
This is also how you can explain low viewer numbers, the amount of people looking to learn something by watching competitive matches is lowered because they themselves are in the fray of a bad ladder system and not the 'all free commanders' system they are viewing on SNF. They don't have those commanders, so why on earth would they watch SNF or any tournament that has free commanders for that matter? |
DLC being available in ladder mode and tournaments is the primary reason. Everything else pales in comparison. |
While I agree with the sentiment streamers, casters and all CoH2 content creators should get along together or at the very least not slag each other off in public, I don't feel this 'feel good' attitude is going to have any effect on said casters and community members attitudes towards the game, which is the real important thing here.
First you actually need to stop losing casters, streamers, content creators and even viewers for your game, and start to grow that particular audience, then you can start to worry about how they are all treating each other.
If this post and your activity is anything to go by noun, you're doing a good job of trying to get some community feedback and reason with everyone. The real issue is progression with the actual game and I won't recite what Tommy already said because he summed up a lot of the core issues of why a lot of us don't play CoH2.
If you told me there would be no-dlc or bulletin automatching, with specific commanders for each army (coh1 style) in a ranked mmr game mode in CoH2, then tomorrow personally I would likely reinstall the game, start playing and consider streaming again. |
Thread: DayZ6 Jan 2014, 02:43 AM
I already bought it but if I were you I would at least wait for a couple more patches, at least until they put more loot in and fix that loot only ever spawns on server restart. |
While i still feel like CoH2 has the potential to be a good, maybe even a great game (given a lot of changes), my hopes for this happening are fading away (and what i hear from players that are still playing is not exactly encouraging).
I think the game still has a lot of potential to be good and Relic have been in this position before with a lot of players dropping out/not playing the game in vcoh. It was their continued support of vCoH that kept people coming back and playing and new people buying the game and they are more than capable of recognizing their mistakes with CoH2 and making changes accordingly.
From a players point of view though, you don't have to get angry about coh2 if you don't like it currently, just leave and play something else there are plenty more fun games out there to play and a lot of good ones are free on steam too. You don't have to endure CoH2 now if you think it's not fun, simply don't buy the micro transactions online and if the game is still not fun when the expansion comes around don't buy it. |
I wouldn't say the game is garbage, it's a solid follow up to the original and with patches, most things will get even better. Big problems are the DLC, bulletin and online system and the idea of marketing/producing CoH2 towards the comp stomping/casual community. There are plenty more problems that have made the game unfun to play to the point where I just don't feel like playing any more and likely won't.
If eventually there are patches in future that improve CoH2 to the point where it's fun enough then I'll play it again, but I don't have to force myself to play it, I'll just wait until that time. |
Well played, good luck! |
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