Performing an early base attack can be risky, but highly rewarding if you pull it off. While I lost the tank performing this spur of the moment baserape after retreating from an enemy SU-85, I think the trade was solid, if for nothing other than the epic lawlz:
Well it IS more expensive then a tiger, but loses to it. What do you think it should get for that extra cost? Nothing?
Beautiful, succinct ownage. German is OP and Soviet is hard mode, period. OCCASIONALLY LOSING A MATCH TO SOVIETS DOES NOT MAKE THEM TEH OP DEVIL, PEOPLE. YOU DID SOMETHING WRONG. Play both factions instead of being some sort of fanboy so you'll stop confusing Relic with all this bogus whining.
Gsus, all you guys won't stop about complaining how germans are overpowered. I mean, what other advantages do you want for soviets? They allready have several over the germans.
Why all players with german faction need to have a godlike micro while soviets are not required to, in order to achieve high stats?! As a soviet player, you don't need such a good micro, you can win without that! It's not right to heat your mouse like hell while playing the germans while having a much better life as soviet.
The only change this game needs, is to give german infantry a real fighting chance in middle and endgame. FFS, in a VP game you won't cap with tanks, (oh, wait, soviets do!), and most of german players are finding themselves in a squads whipe situations while soviets have infantry all over the place. Now you want to drop down the Panther health? That's insane.
Noob. Germans are hella OP. If ONLY letting Soviet tanks cap points once veteraned and in secure mode (non-offensive) even remotely made up for their glass armor... Really, that's your "BIG ADVANTAGE"? LOL. And I've been playing the hell out of German lately...because they're OP and it's fun to troll and dominate! Soviet is hard mode. This is known consensus. :3
In a world filled with casual, dumbed-down trash, you're going to let your bunghole get poked and prodded by little nitpicks so that you stop supporting one of the few cerebral, tactical games on the market? Also, the game is freaking sixty bucks. Implying that only those "well off" can afford to make it sixty four is just silly. They're not going to sit around and expand the game and add new content based upon a tiny little trickle of post-release purchases. They have to have financial incentive to continue adding content to the game. Computer programmers are not free. You'd prefer they just issue a few bug fixes/patches then abandon it I guess. Yet you'd have no problem with a much more expensive expansion pack like those made for CoH1, even though commanders are, in essence, miniature, more frequent expansions which are priced marginally accordingly. The only distinction is that it's not opt-in. Which is perfectly reasonable as segregating those who own the commanders would lead to matchmaking problems. These guys are doing honest, awesome work and are getting nothing but shit for it because PC gamers apparently are zealous ideologues. You're going to bring about your own extinction.
Most games are released in their final state, sans fixes and improvements. CoH2 is an ongoing experience with new abilities, units, and aspects added intermittently. It is expected that those who love the game will purchase the once-a-month-or-two commanders for chump change if they see the new abilities as worthwhile.
Think of it more like a subscription fee of 4 bucks every month or two. For a game released in a stagnant state, this would be unacceptable. But keep in mind that programmers are working each month to add new facets and aspects to the game. Suddenly, you see that a subscription is perfectly reasonable, even necessary. Yet it's not even forced upon you with CoH2. It's optional. You evaluate the features you think are worthwhile on your own terms.
Basically, the argument against commanders MUST be that they should not exist period, that no new units should be added to the game, that no new abilities should be added to the game. Because asking for such things at absolutely no cost is illogical and economically untenable. And there's not much precedent for this, in this genre.
So that being the case, basically, people are riled up and angry that a game is evolving and getting new content. How irrational is that?
At any given time a few thousand people seem to be playing the game. L4D2 or some other AAA title will have 50,000+. If you think Relic are making a killing off of a few measly commanders, you are sorely mistaken I suspect.
What a retarded suggestion. German armor is already OP and T34s are made of glass. Let's make them even more useless because my precious Panther needed some repair.
In my opinion, the problem with PV is not it's current stats but it's role, the gap it fills in the game. Say, if it was Marder III instead of Panzer V, I think no one would complaing about it's role this much. Almost every week someone opens up a thread about Panther nerf or stat change.