Both of these websites are hugely helpful to anyone wanting to build a PC.
This one has a number of options for building a PC at various levels with estimated prices
http://www.logicalincrements.com/
This will tell you if all the parts you want will work together, as well as help you find the cheapest price online for each part.
http://pcpartpicker.com/ |
I was concerned it was just me and choosing bad parts when building my new PC, but I was concerned with CoH2's performance as well. I really do hope they fix it, because the game really doesn't look and play as well as it really could at this point. |
Also, the initial developers had names and have moved on to better games whereas the current developers are still working on CoH2.
Yep, timeless masterpieces like Musical Feet, Doodle Jump and Freefall racers! Kinect and iOS games have never been so good!
http://www.smokingguninc.com/products/released/
(I shouldn't be cruel to Smoking Gun, it's just sad that the money is in mobile trash these days. Look at where Sega puts most of it's efforts in Japan for example) |
Tanks come fast at like 12min. Every one builds fuel/munition caches on every point. This makeds income very high.
The main problem with axis is that, An OKW/WER team will get insane income. so the will be multiple heavies and super heavies in the game.
Caches on every point? Holy shit. It sounds to me more like Relic needs to look at big team modes themselves more than balance for the units/teams. It just sounds like it's breaking the game, or like a different game mode entirely. Almost like playing 'Deathmatch' in the old Age of Empires games. |
I keep hearing about 4v4 games and how they devolve into Wunderwaffen out the arse every game.
I only play 1v1, so can someone enlighten me, do resources work differently in 4v4 or is it just a case of the games going for hours and fuel floating a lot more?
Maybe there needs to be some kind of massive throttle to the resource income for 4v4 matches? Because 1v1 seems much less ridiculous most of the time. |
they tried free to play once and had a pretty bad experience. I doubt they'll do it again.
When has CoH/Relic done F2P? I'm interested in this as I felt that CoH2 was moving towards a free to play multiplayer platform as well.
Also, I guess Sega would control that option, I don't know how willing they would be to try it or not. I believe they had success with F2P in Spiral Knights previously though. |
Honestly, I think it might be better if they just made it significantly cheaper. I'm talking like 50 fuel or less. Everytime I try to use these, I find myself getting the first one out, then it's usually dead before I can get a second. I feel this unit in groups of 3 or more would be great, but not broken. They could all mob larger armour and take it down and cover eachother with barrages to protect from AT and Shreks. One by itself is just so fragile it either dies fast or spends the whole time hiding in my experience.
Basically, I would make them a spammable multi-purpose unit for Tier 4, to compliment the specialist Anti-Tank SU85 and the anti-infantry Katyusha. |
^I haven't watched it yet, but good idea for the map analysis videos. Keen to check that one out. |
This looks interesting, and potentially quite dangerous. With the abilities that Cons get, they can snare AND damage armour with their Grenades and PTRS. Again, the PTRS isn't reliable vs larger armour, but it seems potentially interesting.
Seems like a commander that might not be one of the 'big ones' that get's used all the time, but might attract some good specialist players and strats. |
Honestly, it's so worth it to learn a faction from both sides. I play both Soviets and OKW, and when it's 99.99% Axis searching I just switch to Soviets and find a match quickly.
Besides, learning new factions is one of the most fun parts of the game IMO. |