As people have mentioned, I think the real culprit for the demise of more traditional strategy is stuff like LOL and DotA really taking off and being huge. Being Free to Play really helps them gain a foothold and big playerbase as well I imagine.
I would like to see someone make a free to play traditional RTS game at some point. The issue would be making it profitable without making it Pay to Win or full of crazy nonsense.
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Is this a 4v4 specific problem? I can't help but think it is.
I figured the natural penalty for having to repair vehicles is tying up the vehicle AND the repair squads who can't cap/fight/mine while doing it. It's a time penalty, which is also a resource. |
Street Fighter 4, Marvel vs Capcom 3, King of Fighters XIII, Killer Instinct, Injustice, Mortal Kombat 9, Blaz Blue, Persona 4 Arena, Tekken Tag Tournament 2.
Yes they are strategy games, yes they are ALL successful.
Classing Fighting Games as Strategy games is a long bow to draw, I can see where you are coming from, but to the general consumer there is a world of difference between Fighters and Real Time Strategy/Tactics.
(You forgot Virtua Fighter 5: Final Showdown ) |
There's also the matter of avoiding blame. If you lose a 1v1 battle, there's no one to blame but yourself. Team games however, allow you to assign blame on others for a loss while retaining the conviction that you were extremely valuable during a win. It would definitely be interesting to hear the opinions of a psychologist on the matter.
It's so interesting because I keep hearing things like this, and for me the opposite is true. I hate playing team games because I don't like to have people depending on me when I'm brand new to a game. I want to be able to learn and blame myself and improve without having to think about everyone else on my team.
More importantly, I want to get in, play a match and leave on my own terms, not have to wait to find a team, then an enemy team, then all be locked into a game until the last person is ready to surrender etc. I hate playing games that drag on for over an hour.
As you said though, there aren't many good 1v1 strategy games on the market at the moment (or maybe I'm just missing them?). I'm really hoping Grey Goo turns out to be good... |
I find myself getting more distant from the game for a lot of reasons. I was never that good, but at the same time I don't feel the need to play seriously. I get the feeling this game is counter-intuitive to play and get better in a lot of ways.
The constant patching is good in some ways, bad in others. The game changes so much each patch due to their 'balancing with a sledgehammer' approach it's almost like 'Why bother learning the best tactics, there will be a new change that ruins it next week'.
Not to mention things like too much RNG (seriously, mortars in this game are like playing roullette sometimes), and I find the playerbase is starting to turn on eachother.
Half the time when I win I get an angry message from the other player about how my faction is OP or how this game is shit. Never mind that they constantly ran their tanks into my AT guns or kept trying to rush into shock troops across negative cover. I had one guy telling me Soviets were broken because they had the best and cheapest infantry, saying Cons were the best infantry in the game.
Then you go online and everyone keeps complaining about 27 Jagdtigers being the go-to strategy, while I scratch my head and then remember that 3v3 and 4v4 is STILL inherintly broken in this game and Relic just won't fix it. Leading to more patches and patches and patches meaning we have a new 'Strategy of the Week' depending on which vehicle or faction got some crazy buff.
I still play the game because I find it relaxing to play for half an hour at a time in 1v1 matches, but I don't really care if I win or lose anymore, it's just playing a fun burst. It's not like when I played Virtua Fighter or King of Fighters and was constantly wanting to improve and learn the game. |
It's particularly annoying that I got a US bulletin, and I don't even own the US army. |
I would like to see the Kubel go back to the original stats (maybe with a slight health buff) and better pathing, I think it would probably work out okay.
The issue before was that units that were suppressed were still killing the Kubel or causing it big damage, meaning it would have to retreat anyway and then tie up the Sturm squad to repair it, or it would get killed by even a Rear Echelon unit that managed to flank it. |
I'm of the school of thought that there is no such thing as an 'OP Unit' in strategy games. A unit cannot be unbalanced, only a faction can be unbalanced (Credit to Sandy (?) from Ensemble Studios circa AoEIII).
Because of this, I think the this topic is flawed. You can change units to better balance a faction, but I don't think that any single unit can be considered 'OP' in a vacuum the way it's been suggested. |
I didn't realise people had issues with the Kubelwagon after they nerfed it in the last patch. Isn't it pretty much back to where it was originally when everyone said it was a waste of manpower? |
First of all, why do you have four T34's trying to take on a KT? Lol, by late game you should have multiple Is2's, 152's etc etc. All you people complaining about how underpowered allies are, sound like babies. How about coordinating a p47 strike on a KT then rolling in armor to sweep up the HALF DEAD KT?
Axis armor naturally crushes other factions armor late game. Look at history. You really think T34's are supposed to hold a candle to a freaking pirate shit on wheels (KT)? Win early game... As far as the Americans go, I agree that they are underpowered. The Kubel is easily countered by maxim, I don't understand where people are saying that should be nerfed.
I am talking about a situation that might occur in 1v1, without the need to use doctrinal armour.
The idea of 'Multiple super heavies' like IS2 and 152 is what we are trying to avoid because it gets ridiculous and causes imbalances in 4v4.
Don't forget, we want to move AWAY from dependence on Super heavies, which is why I'm suggesting Relic throttles the income for factions in 4v4 so we don't end up with Mastadon Tanks running wild.
I've killed a King Tiger with about four or five T34s and a ZiS before. The 1v1 went into late game and he managed to save up for a KT. I buttoned it with Guards and circled with T34s while a ZiS took pot shots/forced it to move back. If he got a T34 close to death I would try to ram it since it was just about a write off, and if I could immobilise the KT it would be worth it at that point in the game. |