Thread: Button12 Aug 2014, 14:06 PM
Can you use Mortar smoke or smoke pots etc to escape as well? I imagine you can, but nobody mentioned it. Mortar smoke is non-doctrinal too if you need a guaranteed counter measure.
I've never had a problem with this ability. It only really catches you if you attack with just one tank and all it does it buy time to get harder AT into position. With Soviets having less effective AT in general, I think this is a good example of combined arms. Button with Guards to allow the ZiS to squeeze off one more round, or to give your T34 the needed edge. |
the trick is to fire it at enemy squads and vehicles
Eh, too much micro involved, why can't I just A-move it?
You cheeky monkey |
I've been waiting a while to see some good Sturmtiger use, I couldn't figure out what I'm supposed to be doing with it. I'll definitely be watching this episode soon. |
I have to agree that Soviets really need to be looked at. While I don't want to say what is overpowered since I'm not a great player, it's clear that some units just don't get used or seem really underpowered or hard to use.
I've tried a few times to play T1->T4, but I always get scraped and end up sticking with what I know which is T2->T3.
Penals just seem to fare even worse than Cons thanks to their lack of utility, you're left with pretty much zero AT until you can get either an SU76 or an SU85. Even then the SU76 will only do well against light armour unless you get tons of them, and it'll get swamped by infantry. Even the barrage is pretty poor against infantry last time I tried it.
Personally I just want to see more viable units for Soviets. (I play both OKW and Soviets, and I have seen some decent unit variety from Sovs, but more often than not there's not much variety. I've actually forgotten what an SU85 looks like for example). |
I was curious as to how Demos worked in relation to mine-sweepers. I think that sweepers should be able to detonate them or otherwise 'mark' them so they are visible, at least while the sweeper is within a certain range. |
I probably would have gone to T4 (Flak Truck) ASAP and invested in Obers and a Luchs. They should be able to handle the conscripts (Luchs can get AT naded, but try to keep it at max range and on the move), and allow you to deny him fuel.
Invest in lots of Puppchens to handle his T34/85s, which should be slower to hit the field.
With an earlier T4, you might have had enough for a panther as well?
This is all theorycrafting, PPsh Cons can take on Obers if they get ambushed etc. |
I think one advantage of the STG is that people might be accustomed to trying to 'ambush' the Obers considering they are usually more powerful at long range? By having STGs turn this on it's head, the ambush will be ruined by the close range DPS.
It also makes ambushes with that ober squad all the more dangerous.
Is there any difference to firing on the move? |
I used to use it all the time, now I very rarely use it, if ever. Having a bit of extra mini-map vision isn't that helpful in most situations. |
I would be happy(er) if they just reduced the cost of the SU76 to something like 55 fuel again (this was it's cost a while back right?). Make it so cheap that you can just churn them out and overwhelm the enemy with numbers. They aren't particularly strong individually, but if you had four of them focus firing a PzIV? They would still be beatable, and if you catch one alone it's ruined, but at least making it noticably cheaper would mean you could play the numbers game easier. |
I haven't played much on Stalingrad, but it is a strange map, tough pathing for vehicles especially and lots of close combat. What's the issue with OKW and Semoisky summer though?
I'm not disagreeing, I'd just like more detail on why you think the maps favour factions. |