In the matches I've used only 1 pathfinder squad, and mainly to extend line of sight for the rifles/officers.
In early game, I have been dropping HMGs right off the bat and then crewing them with rifles. The added cost of the support weapons is easily negated by their timeliness to me.
In mid game, I drop AT guns and often do not even unlock the captain (go straight for the major, then the sherman)
With paras, I drop them as infrequently as possible and maybe get 2 squads out to reinforce a push or reinforce a defense.
In sum, the most important thing about Airborne to me are the HMGs and the AT guns.
@coh2player: if they are about reinforcing your main line, why do they bother having pathfinders? Their whole purpose IRL was to go ahead of the army and recon the drop zone (which was behind the enemy line). It's a really interesting gameplay mechanic and it shows their intention with this. They whanted to make a company that would be able to operate behind enemy lines for a decent amount of time.
Also, what's the use of a company that can react to hard situation for your main force and named ariborne? It,s counter intuitive and never was the primary use of this company since the debut of this serie. I Could also just select a company that would instead not force me into desperate situation and better support a front line.
I can see how you want them to be the main force, and raiders of sorts like the Fallschirms. I agree that doing this does not really work with US airborne, as the paras don't have the firepower right off the bat to do so. They need the 120 muni upgrade which is often not available.