Relic never learns from their mistakes, in CoH1 with the release of PE and Brits, the game was highly annoying, probably everyone suffered from PG blob that was unbeatable unless snipers or strafes or Brit blob that could be stopped by arty, prop war, snipers. Well, the problem was that in mixed games (PE vs USA or Brits vs Wehr) only few units were worth building, unlike USA vs Wehr where all units were worth something because factions were similar. Now the story repeats with WF armies, OKW is a mix of PE and brits, trucks can be abused and their inf are superior and with good luck they can be countered by blob (ofc they are full RNG because high reinforce doesnt reflect their combat effectiveness, they can be deadly or meat shield), this faction is not similar to any other in the game, luckily USA is more similar to basic factions, only tech system is changed and weapon upgrades can be bought in base but the rest is almost the same.
Now let's look at Soviets vs OKW (because they will give us most imbalanced games)
OKW has no proper and cheap early AT weapon stuff, raketenwerfer has low range and it doesnt provide green cover as other AT gun does, it can be garrisoned in building (which is the only good thing probably for that unit) but it's not enough because Soviets can get OP M3 in first minutes and it's unkillable by all HQ units except this weak raketenwerfer. Volks are cheap version of grens and they cant penetrate M3, Kubelwagen dies in 1-2 bursts from M3 and sturmpios have low health.
Conscripts, penals and maxims seem to be doing well vs OKW. Cons are very similar to Volks, Penals were always good vs Ostheer grens so with Volks they have bigger chances and there's no unit (except low health Kubelwagen) to pin them and soviets can get 6 man maxim squad which insta pins Volks and they can be flanked properly only with Sturmpios, but it's random, depends if the Maxim is supported by cons or CE's.
Now is the worst part of it... Fuel income - OKW will always suffer from Fuel income, bigger tanks costs too much (first real tank Jagdpanzer IV costs 135 which in real values [not counting their reduced incomes] it's like 170-180 Fuel), other vehicles are mostly useless in late, med game when enemy armour hits the field and this doesnt affect Soviets, why? because they have 100% Fuel income and first T-70 can hit the field at like 13 mins? at that time OKW can only afford raketenwerfer and maybe Shrecked Volks, nothing else. Had a game where i was crushing soviet player, but then KV-8 hit the field, had raketenwerfer in building, it barely fired 2 shots and was dead, Volks with shrecks fired once and had to retreat, Puma couldn't penetrate it's front and had troubles with rear (and ofc Puma is penetrating T34-85 with E.Z, logic relic pls) then IS-2 hit the Field and it took out mine 2 raketenwerfer in front.
Well, I believe that Relic will do something about it (I doubt it tbh) and finally stopped doing these retarded ideas all the time (a.k.a "it's awesome stuff" - Relic) that screws the game and then they release tons of patches (and they are proud of that...)
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