Snip
That super late game is due to super efficient, effective, forgiving, late game units vs enemies who can't punish it. USF and UKF die to the elite infantry blob, high impact, forgiving heavy armor, and shock artillery. Soviets do too, but they at least have a chance even if the Katy is mediocre.
If we really want to do that, there's super easy changes that basically fix the issue. These can't and won't happen, but if you really wanted to shift late game, make a few of them. From most-to-least impact:
1. Make LM and Calliope non-doc and change LM rockets to Calliope rockets (LM rockets suck, seriously). Lack of shock artillery makes late game Axis blobs annihilate Allies, while Axis shock artillery bleed Allies. Sanders said this was vetoed. Really should happen. Sanders snuck LM into another commander I believe, and everyone is still just going to keep playing Urban Assault as USF in big team.
2. Increase penetration on all allied HTD by 20ish%. Heavy armor is now dramatically less forgiving and Vet 2 P4s get penetrated guaranteed. The Firefly can't guarantee pen the OKW P4. Someone was complaining about P4 vs Calliope sometimes not penning... Twas vetoed.
3. Decrease Lethality of all Axis Explosive Weapons. Seriously, slap OHK radius on everything. Make P4 no longer consistently pop models first shot. They have a sizable advantage in OHK tools except vs the Calliope (notice the complaining) and the B-4 (le Meme cannon). The P-4 is a better Sherman that doesn't need to swap ammo. Not gonna start with the leFH, thank god CB is gone. I'm waiting for the explosives rework, but not really expecting anything.
3. Increase the pop cost of generalist units. Panther counts, it has enough AI to force retreats. Suddenly relative TD efficiency shoots up. Add 2 pop cost to all generalists. Now getting 2 panthers costs 40 pop instead of 36.
4. Remove MGs from Panther. Its now a TD, not a heavy tank and is now hard countered by Super Zooks instead of MGing them to death and AT guns can't be circle strafed. Ain't gonna happen, Panther is iconic in its current very forgiving form.
5. Remove retreat from Raketen. Its a high damage, long range Pschreck team in application, not an AT gun. I don't see people blobbing 3 Paks like I do Raks. Otherwise, crank its RA up to 1.25 so it actually dies when shot at, like all other AT guns.
6. Move SZF behind Panzer authorization. This mostly stops dumb cheese. Everyone has to deal with early entrenchment without their shock arty.
Map-wise, we need new maps. More Hill 400 style maps with more width than depth. Spread out the bases need be. There needs to be ACTUAL space to flank. The Express maps need the bases moved closer 10-20% on both sides. It takes too long to get into the fight.
Make any of these changes and Axis will lose more often late game. Change #1 would massively shift the dynamic.