OKW is hard to master, not to pick up and comes with a bundle of forgiving tools (Rak, P-4J, etc). Most low level players do NOT push or fight appropriately, making VGs look like weak sauce (and Obers/Falls like gods upon earth). OKW gets a huge power spike with STGs, enabling them to rush IS. IS will lose fights till 5man + 1 Bren. It happens at the same time as either the Luchs or the Flak Halftrack enter the field. You have a window to body UKF till the AEC drops, and even then the Rak thoroughly controls the AEC.
From there, Obers will force UKF to get a tank which will be countered by double Rak
Want to have more fun? Open Elite Armor into 221, UKF lacks any good tools to counter that early LV aggression. Or am I missing something?
I'd love to start with REs, but the REs would need serious combat juicing to compensate. Make Vet1 apply without cover and allow them to but away the mine sweeper. They might need some additional straight combat stats to go with it. They could finally be a reasonable CQC squad, giving the AO someone to buff.
Or we could fix the Vickers suppression consistency problem, so the RE start could open like OST. But that isn't happening.
And we could give the Cromwell T-34/P-4 AoE, so it starts bleeding squads consistently. Also, not going to happen. It LOST 80dmg area when its AI was "fixed".
UKF is currently the worst 1v1 faction period by a significant margin. They have traditionally crutched on strong IS to compensate for... everything. They need everything else to take up the slack.
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.595215.735+10
- 3.34957.860+14
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.273108.717+24
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1