Yeah, I think Pershing could get some love, but I'd rather see a price decrease, because this amount of hp and armor is too little for that price. I used it, like it a lot, but the price stings too much.
Yep. I dont think a better Pershing is required. Its just kinda pricey for the game state it enters in. A vehicle that requires the worst engies in the game to fix it and is fighting dedicated Heavy Tank Destroyers without the AT to contest them either needs more stats or less cost. The Tiger has similar issues, which it solves with raw combat power and high speex engies (upgraded pios have a huge repair rate). The Damage Reduction helps. Shaving 10-20 fuel off it would probably be all it needs to feel worth it. It slaps inf well enough and the Commander is pretty good in general. Pricing it the same as other heavy tanks doesnt make much sense due to the limits of AI CoH requires and the limited AT in its design. |
Ah, you're right. The P-4J is superb, with great scatter strapped to the 1.13 80 dmg radius. I was thinking the Allied Premium Mediums after the Comet nerf, 76mm nerf, and E8 revision.
The Pershing's AoE is pretty close to the IS-2, just with MUCH better scatter. Fixing the scatter would make the IS-2 similar. Pershing has WORSE scatter scaling than the IS-2, but about 25% less max scatter. As is easily seen at max distance shots. Slightly better AoE strapped to MUCH better scatter makes the Pershing consistently murder infantry and the IS-2... miss.
Give it the Tiger's Vet 2 scatter buff. |
Thats why OKW commonly defaults to Ober blob. Insta deletes stuff.
It still amazes me the Calliope is only on 2 commanders, of which 1 is basically never played. Its effectively part of the roster in team games due to how necessary it is (and how cohesive UA is).
With the P-4, potshots do work, even with TDs shooting you. It has a GREAT chance to kill on opening shot. Otherwise, use Rocket Arty, the one and true counter to fat blobs. |
I'd honestly say the scatter on the IS-2 is fine. Sure, not every shot will connect, especially while moving, but the huge AoE makes sure you deal at least some damage quite consistently. Though I wouldn't mind a small scatter reduction with Vet just as the Tiger gets... arguably the IS-2 would benefit even more from it.
Right now much of the IS-2s power is locked behind Vet 2 where it gets the range and accuracy to be consistent in the -5ish shell fights. Giving it scatter at Vet 2 too would make the IS-2 a rolling death machine if ever allowed to Vet. Its a LOT of Exp to vet, so that does sound fun. Basically, the opponent would get 10 minutes of warning before Vet 2, due to seeing the IS-2. Kinda like a Vet 3 or 4 Tiger. |
Its AI is pretty good. While the scatter is one of the worst from heavy tanks, it is still fairly good, definitely better then what premium mediums have. I got my ass handed to me by it in several matches while playing OST.
The Premium Mediums have GREAT scatter, just worst AoE in the game on slow reloading guns. Built 4 E8s last night and it took multiple volleys to make a squad retreat. While still getting slapped by Panthers. We all knew the balance team intentionally underpowered the AI on those 'generalist' tanks to prevent deathballs. |
Yep. Allied TDs are fine. Last round of buffs fixed up the FFs massive pain points and the other 2 are already quite good. Jackson has huge pen, great speed. Su85 is affordable and has lower target size.
The M10 could do with extra range or lower target size. It isnt strong enough to actually handle the job securely, and shows up kinda late while having no actual scaling to deal with late game armor. Flanking doesn't count, we cant just give everything Hunt. If it was a call-in and not a build-able it would be fine, but no one wants to deal with panic tanks again. |
Nuh, AVRE actually can fire accurately, but you need perfectly flat terrain for it.
Just tested the AVRE. You're right about it attempting to get to the target. Turns out the boom-bin is just really big and the arc of fire SUPER shallow (might not be one). I think the only fix needed for the AVRE is just give the launch some angle. It NEVER overshoots due to the shallow angle and chunky projectile. It is ABSOLUTELY rubbing on the terrain and detonating early. It does go almost full distance on perfectly flat terrain.
Give it a 45 degree firing angle and it will be consistent enough to actually use. 20 might be enough.
ST shoots from a higher position with about a 45 degree angle and they fixed the projectile hitbox so it doesnt get stuck on terrain.
That's if you want the AVRE to actually be full power. As seen by this entire thread, its probably too toxic to allow. |
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Thanks! I wonder if the AVRE boom-bucket has similar sim box issues. Sanders might know. What i would do for updated mod tools... |
Nuh, AVRE actually can fire accurately, but you need perfectly flat terrain for it.
I guess i just never see that. It consistently appears to shoot the inner corner of the targeting circle, normally indicative of some kind of weird interaction. How did they fix this on the ST who had a similar issue? Is the projectile snagging on terrain? I cant remember, did they add worldbreaking to the ST?
I can't find the ST patch notes... |