On the last day of Winter Relic patch gave to me:
12. No more heavies with vet2 longer range
11. Manual MG/Ostwind/Insert other unit reload
10. Stug TWP to 160 dmg and vet 2 and vet 3 swapped.
9. Small token accuracy buff for PV at vet 2 (simil to other TDs)
8. Penals requiring AT nade/Molotov upgrade for upgrading PTRS/Satchel.
7. Maxim sustained fire at vet 0. Vet 1 reducing muni.
6. Flak HT +4dmg vs vehicles
5. OH bunkers cost goto 50mp. Upgrades absorbs 100mp. Reinforce bunker been made viable.
4. M5 HT dropping medkits.
3. -10 armor on T70
2. Su85/Jackson smaller vet penetration buffs
1. 120mm vet requirement adjustments.
Give that man a seat on the balance table !
Su85's insane 75 range focus sight reduced to 60(its actual firing range) its way to much for a vet 0 non doc td on a faction with flares as stock
Infantry sections insane sight in cover at vet 3, at least require them to be stationary for a second or two so they don't invalidate mg's late game especially now that they are getting smoke nades.
Kubels moving firing rate being increased so it can kill snipers on retreat current values are
Burst duration multi 0.1
Cooldown duration multi 0.125
That's absolutely horrendous and gives it a moving dps of around 1.... Ive chased snipers across 2v2 maps before and its just tickled their feet all the way back to base