And anti-blob tool doesn't mean that it should be "1-button-all-squad-destroyer" like you want, as I understood from "As I already said (for people who don't actually read the thread but kneejerk respond), it makes them retreat at best. But the major just means they are back in position in about 30 seconds and stuka is on cooldown." Rocket artillery SHOULD not destroy squads, it should force your enemy retreat. Thats what Katyusha do, Panzerwerfer, Calliope and other Rocket artillery. So, everything is fine.
And Leig supression was horrbile and nobody wants it back. Better give supression to normal howitzers, like ML-20 or LeFH-18. They deserve it more.
Yawn...
Three things happen when the the rocket arty goes off
1. Player doesn't hear it and gets hits. Katy and Werfer wipe units more often than the Stuka. Either way the blob retreats and is out of commission for a while.
2. Player hears the launch and retreats. Blob is back in action as soon as it can walk back. This applies to both OKW and US, but US major is more repositional so US has the advantage there.
3. Player moves his blob to avoid the attack (the best option). The stuka is significantly easier to dodge than other rocket arty due to the impact being in a narrow line rather than circle.
In the end, the stuka is weak against blobs but great against support weapons and buildings. Which I am fine with. I like faction variety.
I would like to see OKW have a stronger counter blob play. All other factions have suppression through MGs. Some factions have rocket arty and suppression. OKW just have rocket arty (and the weakest anti blob rocket arty).