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Remove Terminator Vet OR Buff Axis Elite

22 Feb 2016, 17:43 PM
#61
avatar of NEVEC

Posts: 708 | Subs: 1

Vet 3 grenadiers with lmg beating shock troops, paratroopers and guards. It's fine.

vet 3 infantry sections/rfilemans with m1919 beating obersoldaten, omg OP, impossible.
22 Feb 2016, 17:57 PM
#62
avatar of Intelligence209

Posts: 1124

jump backJump back to quoted post22 Feb 2016, 17:43 PMNEVEC
Vet 3 grenadiers with lmg beating shock troops, paratroopers and guards. It's fine.

vet 3 infantry sections/rfilemans with m1919 beating obersoldaten, omg OP, impossible.


I don't think this post is true at all. Not one bit
Only Relic postRelic 22 Feb 2016, 17:59 PM
#63
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17



Here:


This means that they are working on it. Obviously, they can't announce fixing the Veterancy bug on the patch notes, yet, until they have implemented (and tested) a fix that works.


It's being worked on, but we're not going to say its fixed before its fixed. I hoping to get this into the Feb 25th patch
22 Feb 2016, 18:00 PM
#64
avatar of Frost

Posts: 1024 | Subs: 1

jump backJump back to quoted post22 Feb 2016, 17:43 PMNEVEC
Vet 3 grenadiers with lmg beating shock troops, paratroopers and guards. It's fine.


kek hahaha
22 Feb 2016, 18:00 PM
#65
avatar of NEVEC

Posts: 708 | Subs: 1



I don't think this post is true at all. Not one bit


I don't think you played this game since realese.
22 Feb 2016, 18:05 PM
#66
avatar of SupremeStefan

Posts: 1220

remove TERMINATOR VET OR ADD NON DOC ELITE INFANTRY - sounds better :luvDerp:
22 Feb 2016, 18:13 PM
#67
avatar of Mathias_Bras

Posts: 83

Rifle blobs have the edge on volk blobs imo. Glad to see this thread because all I ever see is complaining about the volks blobs.

Volks with shrecks are great, but they don't have the AI that rifle blobs have. Toss in a few bazookas and that is why I think rifle blobs are better. Sure they may not kill the tanks, but they chase them away after a volley or two. If the tanks decide to stay and fight, then they get snared and killed by support. Volks don't have a tank snare.

Both should get changes to stop it. Is annoying.
22 Feb 2016, 18:29 PM
#68
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
jump backJump back to quoted post22 Feb 2016, 17:43 PMNEVEC
Vet 3 grenadiers with lmg beating shock troops, paratroopers and guards. It's fine.

vet 3 infantry sections/rfilemans with m1919 beating obersoldaten, omg OP, impossible.


Looks like you need do some tests in cheat mod Kappa.
22 Feb 2016, 18:36 PM
#69
avatar of strafniki

Posts: 558 | Subs: 1

not sure if troll or not, but buffing axis inf would hurt sovs even more. just nerf the ridiculous vet 3 rifles and its fine.. (especially the two LMGs, its insane..)
22 Feb 2016, 18:37 PM
#70
avatar of strafniki

Posts: 558 | Subs: 1

also shit like this also pisses me off
https://www.youtube.com/watch?v=PQm9-C4ShD8


hm, rangers look kinda weak here. but on vet 3 they are insane, just like commandos. so cancerous...
22 Feb 2016, 18:55 PM
#71
avatar of ItchyGonorrhea

Posts: 107



hm, rangers look kinda weak here. but on vet 3 they are insane, just like commandos. so cancerous...


Funnily enough, commandos get almost no real lethality buffs through veterancy.
Actually,they get none with the current bugged status.
22 Feb 2016, 18:57 PM
#72
avatar of Katitof

Posts: 17914 | Subs: 8



hm, rangers look kinda weak here. but on vet 3 they are insane, just like commandos. so cancerous...

Actually, the difference between commandos at vet3 and vet0 is literally only 25% accuracy combat stat-wise. Nothing else.
22 Feb 2016, 19:04 PM
#73
avatar of strafniki

Posts: 558 | Subs: 1



Funnily enough, commandos get almost no real lethality buffs through veterancy.
Actually,they get none with the current bugged status.


they are charging very fast
they can cloak
the funny gammon bombs
they die pretty hard in yellow cover (in late game there is plenty yellow cover all around cause of mortar hits on the ground)

so yeah, vet 3 commandos are so funny.
22 Feb 2016, 19:05 PM
#74
avatar of Intelligence209

Posts: 1124

jump backJump back to quoted post22 Feb 2016, 18:00 PMNEVEC


I don't think you played this game since realese.


Normally I won't feed so much into a troll. But I honestly think you just don't know. That being said. Your wrong. Sorry to burst your bubble.
22 Feb 2016, 19:22 PM
#75
avatar of ItchyGonorrhea

Posts: 107



they are charging very fast
they can cloak
the funny gammon bombs
they die pretty hard in yellow cover (in late game there is plenty yellow cover all around cause of mortar hits on the ground)

so yeah, vet 3 commandos are so funny.


They are expensive, doctrinal dedicated anti infantry. It's okay they deal a lot of damage in cqc. And their veterancy is really mediocre.

Light gammon bombs are another issue.

22 Feb 2016, 20:01 PM
#76
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

Cons PPSH blob too stronk :sibHyena::sibHyena::sibHyena::sibHyena:


You'll understand at 1:14
22 Feb 2016, 20:12 PM
#77
avatar of Carlos Danger

Posts: 362

Axis infantry are basically fine but the 1919 Rifle blob is probably too strong, especially when they're backed by the Major and the Ambulance. The shortened retreat distance and the best healing in the game helps a lot.
22 Feb 2016, 20:14 PM
#78
avatar of Beinhard

Posts: 161

people crying about the m1919s haha

lmg grens are ok no probs sehr gut fritz
22 Feb 2016, 20:15 PM
#79
avatar of PencilBatRation

Posts: 794

And btw, commandos are faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar from being OP. In fact they are overnerfed and weak a tad. They cost 500MP ffs (WTF), and 600 from the vanguard doc.


22 Feb 2016, 20:18 PM
#80
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Cause this is Monday, official forums should be ready soon™ and somehow this thread has 76 post i'll try to fix it up.

First of all a TL;DR:

PD: use paragraphs and b/ i/ u/.

OP is complaining mainly about vet3 double 1919 rifles and cons (lol) blobs. Squad pacing affecting 4 man squads and OH having no "elite" infantry.

I'm gonna transform this into something more reasonable:

First of all: reminder that veterancy is broken & Storm having wrong vet requirements. Once we see offensive vet fixed, we will see if they are real terminators or not.

1-Conscripts: i'll rather see a mp reinforce cost decrease at vet3 so they actually are meant to screen for other units on the late game (new Penals or other elite). I'm failing to see this cons blob when mainly more people are just going with maxims.

2-1919 should be limited to one per squad. Double 1919 should be only a Paratrooper thing. I don't have problems with double Bars as they are more ARs than LMGs.

3-For RNGesus love, space out Falls squad a bit.

4-PG and maybe Storms, should get their veterancy tweaked. Smooth the performance between vet0/1 and vet2.


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