The vickers is good. Support it with infantry so it shoots at max range. They shouldn't get into grenade range if blobbed. Now if they spread out to avoid the pile on suppression mechanic that is a different story and okay in my book. |
USF has the easiest time against OKW with just their basic infantry.
1. Rifles are better than volks.
2. Keep the sturms at a distance.
3. Kubels die quickly to focused fire.
Easy early game dominance.
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USF needs better tools against OKW blobs. Just had a guy use his shreck blobs that I couldn't counter them with anything static because of their two Stukas that would instantly wipe any defenses like MGs I had set up. So I used 4 Shermans with HE shells and MG upgrades to try to hold the shreck blobs back but still they would just walk forward like nothing.
You are right that static doesn't work too well against an OKW blob due to stukas. USF best tool is its own blob really. The LMG loaded Riflemen are quite strong and should have no problem with a volk blob. I wouldn't waste time with american tanks against any blob really. Use your tanks to flank into his stukas after your draw them out with your blob. |
Have you tried supporting your Obers with Volks, or a Panzer IV?
Problem is people like to FF them down and force the retreat. The bleed sucks. |
SO after multiple other matches this is what I observed;
- Obers arrive too late and a single vet3 RM with 2xM1919 can 1vs2 double obers; 800MP/120Muni
- Vetting up Obers, Sturms, and any other elite inf is near to impossible or not worth it due to heavy MP-Bleed.
I was afraid of this. I already felt that Obers came too late and couldn't reliably vet up because they get wrecked by the other vet squads out there. Makes sense that the vet fix only make this worse.
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I have a screenshot at home in a 4v4 with my exactly 250kills with my stukas. Get yourself a InfaredHT like you should be and it is very much an antiblob weapon.
Do not give Leig a suppression ability. It was removed for a very good reason. No one wants to go back to long range suppression snipers. If you want to make it similar to volley then increased received accuracy on the unit like they do to RE's and you will see why no one ever uses it.
Honestly I play every faction and in 3v3 4v4 modes there is no reason not to build the InfraHT then you can bombard with Lieg and Stukas to your hearts content.
You know, that is a great suggestion. I've only tried it out a few times. I will definitely give it another shot |
Welp, look like you like blobs. Lots of people don't.
Just because blobs are effective, doesn't mean it is good for the game.
I am in favor of making blobs less effective...and I blob all the time because is works. |
But the point is every faction supposedly has strengths and weaknesses. OKW is as poor against blobs as USF is against super heavy tanks.
Except, I think people generally think that blobs are a cancer to the game. All factions having a way to punish blobs would be good imo. |
I am the OP. Yes USF provides the best example, because they have the best blob. But it shouldn't be about one faction vs another is all I am saying. Brits blob is decent too, but more fragile and weaker AT when compared to the US.
In the end, balance should be done whenever it is needed.
Honestly a great general "fix" for blobs would be to get rid of all forward retreat points. Would increase the return to the action time on the bigger 3v3 and 4v4 maps. |
And another point - why blobs are so problematic for you? OKW can't counter blobs, maybe, ok, but, can USF effectivly counter some super-heavy or just heavy vechiles of OKW? As I said you before - each faction has something powerfull, something in core. But OKW has 2 cores at once - nice infantry with volksblobs and superior tanks, while USF should be happy about only infantry. It's not right actually.
This thread isn't a OKW vs US grudge match. If you feel that US has some weakness, feel free to make a thread about that. |