Meanwhile, Sherman which was also used on the islands, literally any variant was completely immune against it except shortest of ranges.
You know your army tanks are shit, when you boast about being able to penetrate Stuart LIGHT TANK and yes, its armor was relatively thick, in relation to light tanks, it was paper think in relation to everything else coming after it.
Let's be honest: 800-1000 meters is an unreal range for island and jungle. The fighting was at close range.
The Shinhoto Chi-Ha cannon penetrates 50-mm armor at a meeting angle of 60 ° at 500 meters, that is, Sherman could theoretically be destroyed at 500 meters, that is, at a real combat distance.
47mm Chi-Ha could also beat most of the USFs armour -> ??????
source?
Shinhoto Chi-Ha with a long 47-mm cannon. Their guns were tested by shooting at the captured American M3 "Stuart". The relatively thick frontal armor of this tank was penetrated by Japanese cannon with great difficulty, but on the tests of "Shinhoto Chi-Kha" pierced M3 armor with three of six hits from a distance of 1000 meters and six of nine hits at a distance of 800 meters.
I would say, that UI become much better. Relic started to use community-made UI stuff, and quite open for UI fixes with gamefiles. BTW modders still wait for full modding support to unleash their power, even in UI fixing though!
P.S. I just imagined, what if to create soviet paratrooper doctrine with in-game assets. i was basing on Creceers13's information (iirc), that soviet paratroopers used the same camo as snipers in the game. It's not really good, but better than nothing
Good, but I have a couple of extras, you can make a blue cap - the paratroopers used the Air Force uniform.
The paratroopers also jumped in the standard infantry form, so that you can take the "Conscripts" skin - at the moment it is the most historically accurate. So for a portrait, you can take a conscript portrait in a jumping helmet
But is it possible to make a portrait so that it immediately recognizes the Soviet paratrooper - in a jump suit and a soft jump helmet, like this:
Since the Soviet paratroopers wore the form of an air force - the Parachutist badge was a distinctive feature of the pilots - I propose to use it as a squad icon.
Soviet Airborne could get some "Lend Lease" units: The UK carrier would be a really good choice.
US or UK AT gun could also be an option.
UK could be transported by air, but I wondered had questions:
- it possible to implement the dropping of UK into the rear of the enemy?
What role will the UK then do?
- reinforcement beacon?
- a camouflage scout who opens a small area on the map or works like a mini IR half-track?
- another role?
You make good points, I like the idea of having DSHK as a slot so that it's in scope to be tweaked as it's definitely underwhelming in the live version of game. In my own submission I suggested that the Guards be given the Recon Paratrooper's treatment and given two upgrade paths for either AT (prefer bazookas myself) or some kind of AI (PPSH/Thompson). Airborne Guards with an AT upgrade could fill in the M42 slot and be used in Tier 1 builds alongside the DSHK. I personally don't want either Recon or IL2 strafe since they are done to death in vanilla commanders and would prefer the PTAB AT Bombs so that they are in more than 1 commander. It's very hard to be thematic with this commander without it being a munitions black hole - maybe some kind of glider or airdropped vehicle in exchange for fuel if it's possible? Air-dropped M10? *wink wink*
Unfortunately, the M10 cannot be parachuted (although the USSR received about 54 M-10), the Soviets could transport the BA-64, T-37/38/41 and T-40 and this would be a cool option if these tanks could be landed behind enemy lines.
You can add Guards T-34-85 as a reinforcement commander - with smoke bombs and sabotage shells.
Also, all parachutists have self-healing with Lutheranism, Soviet paratroopers also require self-healing.