even if you removed the word "instantly" i would think it was a bug
I tested maxim right now, and it really has a good suppression without vet ability, and I find this ninja bug a very useful change for maxim. Also with 7.0 mod I got a strange bug:
Maybe this is a bug, but my Maxim instantly suppressed two groups of pioneers (and not from the third or fifth burst, as usual). If you look at changes from a teriotic point of view, this is ridiculous, the maxim will work like the rest of the machine guns only using ammunition, the next step the Soviet mortar will fire only for ammunition when it will automatically fire from other countries.
I'd rather it get the JLI treatment where it's performance is left alone but cost and spammability are addressed.
Oh well, RIP the dream.
I would prefer to leave the case-shot at 50 meters, but to make it use ammunition, it will not make it excessively strong but leave it unique and useful.
Maybe if you actually studied history you would've figured out you dont need any of those things when you have overwhelming advantage in numbers and quality of armored vehicles by the of the war
Excellence in all artillery, plus the Germans, the best supplier of the Red Army, in the battle for Berlin, one Soviet infantry brigade of 4,000 had 3,000 Panzerfaust. The Germans didn’t even have so many tanks, they were used for shooting at buildings. In 1944 and 1945, when the Germans massively used grenade launchers, they were not critical for the Soviets, the Soviets attacked. It was critical for the Germans.
As much as Volksgrenadiers are portrayed as such in both games in reality they were wounded veterans and sometimes older soldiers equipped with stuff like the StG 44s to make up for their lack of numbers.
I don't think Germany was as stupid to give probably the best infantry weapons during the war to "juveniles and old men".
You forget that in the Volksgrenadier Division not all soldiers were veterans, but a certain percentage. For example in the 79th Volksgrenadier Division only 10% were veterans the rest were conscripts, while the Volksgrenadier Division had 6,000 people in the division at that time in the Grenadier Division was 16,000 until 1944, and after reorganization (when the Volksgrenadier Division was created) 12,000 people.
Honestly dude if you want proper Eastern Front go try out the mod for COH, it's basically an unofficial community expansion to the game which would add so much more to the game and rack in money that I'm still wondering why they haven't made it official.
Microsoft also greenlit 2 community expansions for AoE2HD on Steam so I see nothing wrong with it.
I tried the Eastern Front mod and it exists for many years but still looks poorly: a terrible fraction of the design and balance, low-quality textures. If you compare with the Blitzkrieg mod that looks very high quality. The problem of mods is still mods, few people play in them, their support is still worse than if the studio was engaged in it, even if these people really love their mod, they are limited in resources and time. Plus I like KoH2 more than KoH1 (Graphics, mechanics, gameplay) and would like it to evolve more.
I am thinking of the Modern War / Cold War, which is not bad, but as many have rightly noted: it may not be appropriate on small maps and mechanics of the Company of Heroes: missiles, distance, main battle tanks, aircraft.
Earlier time without missiles and main battle tanks:
- Operation Unthinkable, it guards us with familiar and favorite units and will give those who did not have time to World War II: Centurion, Alecto I, ARL-44, T-44, IS-3, ZSU-37.
- Caribbean crisis: a huge number of tanks, artillery, early helicopters. Without the main battle tanks and missiles, at that time the Second World Small Arms were together with assault rifles.
I also don’t mind staying in the Second World Theme (after all, this is my favorite topic), but I’m against the third time playing the same United States and Britain. COH2 was supposed to be the Eastern Front, but this did not happen. Make work on failures, make a quality Eastern Front story: focus on one event, for example, the battle for Hungary, this will give a new Soviet faction and a new Axis faction: Hungary.
Just being able to bring old stuff back from CoH like the Hummel, Jagdpanther and so on would be a good step in the right direction to be honest.
I think that first need to make a new Soviet Airborne Commander like the Airborne. The joy of the game is in small details, but the new Airborne Commander looks very poor quality and cheap, it is not the fault of the modders they have no tools. It is the fault of Reliс, which many fans have asked this commander from the start of the game, but they will "listen very well" their fans.
IN SOVIET RUSSIA, DEVELOPER INTERVIEWS YOU, May 2012
And we completely screwed up. And instead of correcting the situation, making a new DLC on the Eastern Front with a new history and the Soviet faction (the Soviets still have units for two factions), we threw all this and again did two DLC about the US and Britain. And in CoH3, we want to sell you all the same US and Britain but with Italy !!!