I think it's fair and relevant to state normal commanders which are well worth taking, as it helps decide if/which DLC is desired.
Personally 1v1 I don't like Elefants, as they are so slow, easily flanked and only AT and expensive. Tigers are more useful, more of the time.
1v1, Elite is still strong because of cheesey vet mortar/sniper/scout car.
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For really entrenched Soviets, festung support seems custom designed, MHT, smoke bombs for large frontal assaults on maxims (only 2 cp too!) that's a great tool.
Also what about a fast half track with two grens in it and just drive past the maxims, could come before too many ZiS on field and if you lose it, it's cheap so ok. Follow up with the rest of your squads frontally to split their fire. (Also less AT nades about).
After initial half track raids, resort to smoke pots.
Also if you get a mortar, don't forget to use its smoke to help flank, something we could all do more often. |
222 is great now. guards can't be everywhere and they have a shorter range. As soviet one of the main things that impacts how I play early game is 222s. Without them infantry has a much freer roam of the map. Exactly the same for soviet SC but the German one has more DPS.
If you are struggling vs sniper, just use ger sniper, hold fire and only counter snipe after theirs fires, they will retreat and takes ages to reinforce plus high cost. You can snipe in the mean time and then repeat. Forcing them to be more cautious. |
One of most reliable ways is still KV8 backed by enough ZiS. Then an IS2.
KV8 invalidates all the grens, then ZiS keep the Tiger back. Try to use shot blockers to protect the KV8 so that their vehicles would have to come around a corner to take it out (and into ZiS range).
IS2 will devastate what grens persist.
Or plenty of Maxims, if you can use them well, backed with good combined arms, maybe a T34 or two, then an ISU, which will handle Tigers nicely. |
If they really spammed Dshkas and your struggling with that, grab a mortar half track and incendiary them. Use spear head and you have yourself a tiger, support it with paks and grens and they will have a tough time. |
Well thought out.
For me, the pacific front would be an opportunity to replace tanks with naval combat, have half the map being water, armies include gun boats and landing crafts and the armies fight over a few islands.
This of course would be brand new territory and really difficult to make work well in coh style. But this is what I would dream it as. Would probably be coh3.
I suppose the conclusion of the pacific front is a bit less heroic, but I'm sure it could be done in good taste. |
Anyone getting owned by sherman spam, you already lost the game to allow them to get multiple out that easy.
Ive has several very close games where the german has P4 out before I can call a Sherman (because of CPs), and he gets good damage done with it, Its very difficult to keep a sherman alive when its on the back foot from paks and P4.
I can only imagine having two shermans to overwhelm the enemy if Ive already got the beaten early game. |
Has this promotion ended? Does not seem to be discounted for me (£15).
EDIT: you enter voucher code on checkout. |
The tiger is the best TANK in the game. It nearly always takes combined arms to bring it down. Where as the Tiger can single handedly take down any vehicle.
An ISU, soviets best and most expensive vehicle can take out a Tiger ok, but if the Tiger can flank and use some smoke the ISU is also dead.
You really need to play against some Germans to find out how much of a pain the Tiger can be to face. |
No your right. Ill correct myself, more survivable with bad micro |