Hard to beat langres summer. Nearly always a good game.
2v2 Moscow outskirts ( either version) is cool.
Kharkov is turning into a bit of a classic |
I'm pretty sure the German sniper re-cloaks faster than the soviet one can fire back (provided its in cover and the soviet one has just fired). So you then force the remaining one man to retreat.. Or possibly just hold fire, which isn't a problem if you continue to hold fire.
If he does retreat, then that's time off the field and manpower. Even if u don't kill it, the idea is to neutralise its impact. Then once you have the vet ability, try to use that. |
This is just a random idea, but they could start with a few sectors already capped, additional capping could be slow.
Or yeah a mechanic which slowed down the enemy capture rate. |
I've been thinking about how the new German army could capture territory differently, it would make sense (historically), if they somehow started with more territory, or possibly acquired it slower, but somehow it was harder to de-cap their territory.
I can't think how that could be implemented well, but I bet they have tried to make them feel like an army on the back foot.
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You are better to put mg outside of building in green cover because they can reposition faster. They are magnets for any kind of grenade in buildings. Stick your grens in the building because they can exit instantly to dodge nades (and they don't have to reposition). |
But ZiS miss pumas like crazy and they have plenty of time to back out or simply flank around. |
Get fast T2, up gunned 222.. Kite the cons all day and watch them bleed.
Panzer Elite lives on.
There is no quick counter early on for 222. It out ranges guards now, con flank is most reliable, but not easy against a switched on opponent.
An early ZiS loses field presence and isn't exactly sure to take out a 222. |
Thread: ISU-15213 May 2014, 13:43 PM
These units are probably more OP in lower level games as well, because people tend to be less aggressive and hence easily allow someone to save for one. And then also less skilled players may struggle to pull off a good flank. |
Maybe so, but if there are that many new players, do your bit for the community and try to help them where you can.
If losing is that much of a problem, play 1v1 for a while.
If Relic allowed random faction, this would also help find closer matches. |
Given that often there is only around 10 people searching for a game, its no surprise that sometimes automatch has no choice but to mismatch players. Otherwise they would just be left on searching screen for far too long.
If it bothers you, help your chances by ticking as many game modes as possible, by having more selected, automatch will always pick the one which has the closest matched players.. (so say 1v1, 2v2 and 3v3). |