^You've so full of german fanboyism and bias that you even inherited german sense of humor paired with complete lack of ability to sense sarcasm, even when there is a clear emphasis on it via emote I see.
Hahaha MVGame MVGame |
Sorry I meant the USA 'bulletproof' blob strat, 3 flamers, rifles and airbourne.... troll around the map, win (vs PE). |
5 CPs might be a bit late for this to work though. I was thinking getting in around 2-3.
Having it for reinforements would be nice. But then your losing out on PTRS to help vs light vehicles and also base buildings.
If they got a 222 and kited you from the edge of their base, thats going to sting. |
M3 is great at harrassing early on, mirroring German AC harrasment, best thing you can do early game is try to flank and cut it off. If not, just stay in good green cover, best way to use the M3 now is to kite, so he wants you to run at him over open ground. Just waste its time by staying in green cover.
Once you get a German SC, try to take it out, but be very careful not to just run into cons with AT nade, or Guards, cos it will be gone quickly. Somtimes all you can manage is to force the M3 away and for it to stay more cautious... but then its your turn to kite with the 222.
Also perhaps handy hint, is if he has gone T1, you know you wont be seeing any MGs any time soon (unless from a doctrine), so abuse that and keep grens close together, possibly going for their cut off PE style. |
I still think that either of these units, brought along with a main army to barrage just before a main assult makes a huge difference, yes it needs to be used in close proximity, good. Who wants to get owned by something 2 screen away.
Just like any other unit, it shouldnt be a stand alone counter to half an enemys army. It should soften them up for your own combined forces. |
I had an idea for a base rush, which revolves around the fact that penals satchel charge now destorys a bunker in one go.
Build:
T1
SC
Penal
Penal
Penal
MUNI CACHE
Penal
Guard
Guard
Cap and keep hold of as many munis as possible, harras with flamer SC. At some point, put a penal in SC, rush into their base and kill MG bunker, walk penal blob into base and kill anything that trys to defend, use satchels on T1+2, bring guards in to help. Try to get SC out alive and put engie back in, just incase an MG becomes a problem.
I have no idea if it could work in live play. Quite probably not, but would be funny.
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Did you get the two commanders for the 'Make War Not Love' promotion, thats the Ppsh and T34/85 doctrine and the German air superiority doctrine.
If not, MVGame, because Relic wont allow us to buy them yet seen as we missed getting them for free |
Tigers are totally manageable. With the right combination they are easy to manage, but certain soviet builds which can dominate early mid game simply fall flat on their face if a tiger comes out.
t1+2 is powerful as soviets, but yeah main problem then is manpower, not CPs. |
AC spam vs USA was not fun to play against. Then of course there was 'bullet proof' PE blob strat which was totall BS. Thank god coh2 has not devolved into this kind of play yet. |
Thread: ISU-15213 May 2014, 21:08 PM
I've always wanted to flank from different sides with 2 T34, ram and use bomb strike.
I've only ever managed that against tigers, and even with crew shock it still recovers and moves out the way in time |