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Was talking about UKF.
If you think OKW wasn't utterly unplayable during that era, you're probably too biased to reason with.
I think it was mostly a cancer playing against UKF and i would gladly play OKW rather than OH at that point, at least on 2v2. Yes, it might had been boring to play/watch the same 2 commanders on 1v1 but i think both factions saw play as opposed as nowadays, mostly no one touching UKF.
https://www.coh2.org/news/57074/war-paint-championship-statistics
https://www.coh2.org/news/55579/tightrope-s-pacific-invitational-3-a-meta-review
https://www.coh2.org/news/56975/the-nmc-cup-s02-recap-statistics
https://www.coh2.org/news/57812/tournament-statistics-axis-meta
I mean, while most preferred to play OH with 222s, sniper, Puma/Stug E, there were plenty of games with OKW.
On 2v2, i'll rather have a Stuka and +100 range ISG to deal with cancer emplacement rather than 4man mortars. CalliOP + LM was more manageable with STG Volks rather than Grens with poor formations.
snip
OK, i gotcha u. But those commanders were release at least a couple of months later, that's were my confusion came from.
To be honest, I think it is the first time a faction is in that spot not because of other factions cheese strat but simply by design. OKW was on a bad spot because of Maxim spam, USF mortar was broken etc... but Ost vs UKF today is nothing about cheese, you don't ever need to spam 4 or 5 222, they just can't follow the regular gameplay.
USF is not far ahead, remove the Pershing and voila. USF vs OKW is about being able to cheesy wipe enough OKW squads on late game with the Pershing to win the match.
UKF has been OKW 2.0 since it's conception. Gimmicky from wherever you looked at it.
Struggling on 1v1 but completely stupid on teamgames. Over the top commander units/abilities and a non doctrinal repertory of cheesy units which supplement lacking core elements.