Valentine is like a slightly more AI oriented AEC with more health but low AT because of low damages.
Its not totaly bad but usually since UKF is more on the reaction than action You usually have more pressing matters
Buying a valentines is nice to bully infantery, even snared they are still quite fast.
but usually you take this commander for the flare and arty barrage |
Wait aren't they cheaper to reinforce(once vetted at least)?
Slightly stronger than soviet american and ost engineers?
and can double special weapons?
Correct me if I am wrong |
Universale carrier are very good as flammer and quite meh with viker.
I think UC +1 tommie+ 1 royal maybe a aniper or viker depending on the map +antoher tommie/6pdr.
Except if RNG fuck with you your boys should win thx to sand bags.
the hard part will be the mid game because german will probably use indirect fire to counter the sanbags + a 222 which isnt too much of a threat for brits thanks to having cover everywhere, but can still bleed you becasue you lack snare.
Well brits seem to suffer from teching even slower than German and having less interesting unit choices early but have better infantery all around and once upgraded melt stuff and an excellent ATG with sprint.
Still think they need something to see the light of day out of team matches,where they can concentrate their infantery to gain early game dominance and thus suffer less. |
Most commander with defenciv construction perk should combine trench mines and tank trap into a single commander skill to open a slot for a usefull stuff to give more flavor and utility to such commander(and it happen in pretty much the five armies).
Same for OKW truck radio and point flare shoud take a single slot...
feuermsturm also have 2 slot taken for infatery and IG fire barrage it should be combined and open slot for something else.
I think we should concentrate on commander that have too many slot taken by skill that overlap eah other and shoudl be in the same skill |
Maybe they want usf to concentrate their gameplay around infatery all game long? So nerf their vehicule to be dependant on, their infantery to open or close the encounter? |
maybe make ppsh upgrade chaneg one of their skill to a different one?
and reduce ppsh to 2 per squad?
Becasue shock troop should be the guy melting stuff left and right not the conscript.
but maybe its more a problem of shock being meh than concript with ppsh being too good?...
ppsh conscript seem to be a problem in 1vs1 not in higher player number games where unit concentration is higher. |
brit in green cover can take a nade(losing half health) and still deal enough damages to almost win the engagement(if the green cover doesnt explode of course) fortunately they will still bleed enough mp to not early push too much
the biggest tool you got as werhmacht is sniper and mg, mg are cheapa nd reliable sniper are costly and a bit too easy to kill with an upgraded universale carrier |
As said above its a way to create mobile reinforce point this can help to send troop not fully reinforced back to the front faster(they will reinforce when passing near the halftrack. and as said by LoopDloop to keep the pressure going.
for the AA version never forget that it does suppress and hit infantery very hard. |
For the mg I too think its a bit bad because it has almost the mg32 placing tear down time but nots its qualities(super fire arc and super suppression) but for the raketen i find it quite nice. its not as long range as other AT but its fast to move and it can get quite good if it vet.
indeed droping an mg42(very good with volks) and a pak(combine well with a raketen) can help the OKW, but what is OKW doing for you?
its nice to help but if you have t full carry the OKW there may be a problem. |
Well it got and extremely long range.
and can punish static unit while staying safe.
its more of a coutner unit i guess but its good |