By Commando, I assume you mean Commander? If so, you cannot add or remove Commander Abilities. However, you can modify existing ones. Just look for them in the abilities category.
Edit: If you mean the Command Panel (3x4), just add the abilities to the ability_ext of the entity or squad_ability_ext of the squad. |
squad_combat_behaviour_ext (of the driver squad)
> can_recrew_abandoned_option
>> is_mobile_driver_option
>>> abilities_to_bring
That is where you add the decrew ability. The AEF decrew ability has specific requirements that prevent it from being used for other races. Just clone the ability and remove those requirements.
As for your other question, that is in the spawner_ext of the entity. |
Yes
Start by changing the animator in the entity_blueprint_ext of the HQ building, then. |
My best guess is that you want to replace the HQ building with that house. Is that correct?
If so, you can change the animator in the entity_blueprint_ext of the HQ building with that of the house. There are some other things you will need to change as well, but that should get you started. |
Sure thing!
Are you just trying to slow the game down to a speed you feel comfortable with, like in StarCraft? Or are you trying to do something else? |
What exactly are you trying to do? It is difficult to understand what you are asking. |
For sure! Uniforms of infantry could possibly be moddable, too.
Whether you’re interested in building historically accurate skins and decals for your favorite army or you’re looking to explore more creative efforts, now’s your chance to create your own vehicle skins.
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Unfortunately, setsimrate is a console command, and there is no SCAR equivalent. |
Still no custom skins or decals on the workshop. Huh, I thought modders would be all over that.
The tools aren't out yet. |
Vuther, that is now possible with .abp files. |