the answer to all of your questions is because its a team game. in 1v1, you have to use your mp to build infantry. if you dont, youll get overrun. in large team games, a player can get by with very few squads while he fast techs/builds caches/drops fuel/ etc.
rushing a walking stuka, for example, means the okw player builds the mechanized tier first. in 1v1s, a lot of players like to start with the med truck because it helps their infantry a lot more. in team games, an early med truck is less important. that means in team games they can start converting to fuel right away and get out a fast stuka. thats not even counting if a wehrmacht player builds an early fuel cache.
im a little unclear what your suggestion is based on your last post. you say fuel income should be like 1v1s (and not x4). so for example say a player is getting 20 fuel per minute in a 1v1, are you suggesting in a 4v4, the team as a whole should get only 20 fuel (5 fuel per player per minute)?
Same or the closer possible fuel income per players as 1vs1 (not for the whole team) 20 fuels in 1vs1 mean the closer possible to 20 fuels per player in 4vs4. That would be 80 fuels for the whole team.
Thanks for your comments !
I you are interested, we could discuss the matter over the coh2.org's mumble.
i am available all today pm (eastern time) see you !