I would say that now even earlygame is painful due to Kubel+Strompio so...
None counter for it (as USF). Only spam 3-4 Rifle at once or wiat for Captain.
With Kubel, Strumpio and Volks I'm able to repel even 4 squads with very low loss, even that I'm not good OKW player.
It would not be stupid if present doctrines would be useful. Airborne, Rifleman and maybe Infatry (cause of free M1919) are useful but the rest? Meh.
I have 14 sov commander and 18 ost while OKW and USF have only 6. That means there will be more in future.
Giving USF Pershing as call-in is not a problem. If you give it in 2-4 doctrines (like Tiger) it would spread selection between those 2-4. Then guys in Relic responsible for this should solve one question.
USF players are using doctrines with Pershing. So, what should be do to prevent that? How to encourage them to use others? It should be in the same way why Ost players are choosing other doctrines than Tiger's. Gibing us such stupid commander like Recon won't help.
Everything can be done with little effort, even making non-pershing commander more attractive than the persing ones.
I'm not enjoying 20+ streak without any problems as Axis. I'm also not enjoying games as Allies where I must ascend to the heights of my skills just to have a chance to win.
Well said ! But i would wish a bit more balance before bringing the pershing in. |
I think, as I said, you should play a bit of Axis inbetween so you can get a but more of an informed perspective.
Not an argument.
thanks anyways. |
In 3vs3 and 4vs4 the Allies must be buffed a bit so people will play them more. People don't like to lose most of the time, except those who like greater challenge that the situation bring, so they picked Axis.
The unbalance is not that great, but it become more preeminent the greater the number of player there is.
Russian faction need just a bit more toughness for conscripts for starting phase (not more offense), and conscript's need a better vet bonus (+10% accuracy) for later phases.
Us faction are ok in the starting phase, But need better at-infantry and better at-guns for the later phase. Bazooka need more penetration.(15%-25% more i say) and at-guns need more toughness so they won't be one shotted. (Camo ?)
Axis factions need to have their heavy tanks (only heavy) a bit more vulnerable to infantry. So i would tone down the effect of their main gun versus infantry and make their mgs less suppressing and a bit less damaging. But I wouldn't change anything to medium armor because they should be used more. The role of each armor class would become more specific : medium armor are flexible (inf + armor) and heavy armor to fight other armored target. Axis mine field would become more interesting to fight allies infantry.
With those changes, 1vs1 and 2vs2 would not be that impacted and allies would become more interesting for 3vs3 and 4vs4.
The goal is to bring more people into the allies side of the team automatch (3vs3 and 4vs4) so their will be less waiting for Axis and more fun for the allies player. More challenging match = more rewarding victories = we play more = we buy more stuff = Relic happy = we are all more happy.
What do you think ? |
voltardark The Angry Bears specializes in larger game modes. We are experiencing the same frustrations when playing as Allied forces. When I play now I prefer Axis. In a 4v4 we have a KT out around the 14 minute mark. The Axis are just have superior commanders that work very well together. Add me to steam if you want to get involved in organized game play. Bears KovuTalli, LSDuffy, etc can help you learn Axis for sure.
I will steam you.
I may and will play Axis a bit, but i rather get better and win with Allies !!!! The euphoric feeling when we win is so awesome ! Also if we can make a great arranged allies team (4vs4)so we may have better chances to win.
The 4vs4 game mode is where that game really shine the most !!!
edit: We normally play eastern time around noon to 14h00, in the evening and all morning weekends (fri to sunday)
Thanks Napalm. |
Perhaps play another 10 matches as Axis instead, to see what its like from that perspective, so when you switch back to Allies you will know intimately what it is you are up against?
Just a suggestion.
We use to play allies so there is at least us on the allies side in auto-match and the challenge way better.
For us, German is the easy mode in 4vs4. (no punt intended).
Try the allies side plz, so we may have a chance to play axis if there is more allies players waiting. You will also get a better feeling of what we live consistently.
Thanks |
Problem is by the time the jacksons are build, the match is already lost or nearly... and on Lanzerath ambush the Jackson is not at is best. (buildings or woods)
Thanks |
Hello all.
After about ten 4vs4 matches, we managed to win only 1 match on steppes only. Losing all others, even if 1 german dropped in 3 of those matches. Axis were always 2 OKW + OS, except one match where they where 3 ost + 1 okw.
Most matchs (8/10) where played on Lanzerath Ambush where normally we won most of the time...
All matches finished rather quickly. We managed to hold the city most of the time until the their tanks crush us. We always use fuel caches and were holding a bigger share of the territory most of the time.
They always got their tanks faster than us. Always. ((1) Jagdpanzer or Panthers and tigers) never saw a panzer IV in 10 match.
The new sturmtroopers seem to make a difference by killing our at-guns and destroying our defenses from behind. He was used in 8/10 match by at least 1 players.
Allies first phase advantage seem to be less preeminent. Axis infantry seem better at killing retreating squads. US infantry advantage seem rather gone.
The new Russian cmdr is nice, but the handicap of not having any good infantry is major. (no shocks or ppsh)
All match finished the same. Tigers + panthers (more that usual) crushed us. The longest match was about 30-40 min long.
I can say exactly why we've lost, was it the map ? We usually won the infantry war, but it was always short lived as tanks came fast to the rescue, hitting all sided of the maps with their great speed...
The Us mechanized cmrd's nerf ( WC51), removed one of the best option vs OKW in 4vs4 (sturm pio bloob) now he is rather lame.
Any one has an idea, that would help ? Are we alone at losing more than usual vs axis ? Relic ???
Thanks.
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When CoH2 was in alpha/early beta, all commander-specific units had to be built from tech structures. The main problem back then was these commander-specific units replaced existing units instead of simply adding to the number of units you could create. For instance, Guards and Shocks replaced Penals, the upgunned T34 replaced the stock T34, etc. That was an imperfect solution because it ended up limiting your options; if you didn't have enough fuel for the upgunned T34, you were essentially screwed, since you couldn't produce the cheaper, weaker variant at all.
The problem with call-ins in general is they're extremely boring when they're used as a core strategy rather than simply a supplement to base units. They're a lowest-common-denominator means of adding diversity to the game, but they're core to the commander model. If they want less people to rely on call-ins and commander-specific units, they're going to have to make the base factions more interesting. I'm sure they'd rather just release more commanders.
I think the same, it's just oversimplify the game. I rather see commanders adding new unit(s)or new options to production building. I miss the vcoh way of teching or counter-teching. |
Double post plz remove it . |
They are not armed with smg they are armed with assault rifles. SMGs are only good no close assault rifles close-mid range. It's a joke that sturmpioneers were nerfed, this will lead to more abusing and cheese and lesser possibilities for okw to defend against it. And nearly every allied core infantry was buffed, and the sturmpioneers were nerfed which is definietly a great idea.... And guys numbers are a fine thing, but thanks to rng they really don't do that much and the term "Midrange" is not really defined.
Well, maybe you are right, my info is from coh-stats:
It say : MP40 SMG.
http://www.coh2-stats.com/small_arms/assault_pioneer_mp44_smg_mp.
But i can't validate more then that.
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