It's why i'm suggesting an exhibition event, it's why i suggested team of top ladder serious pros and limited to a max of 4 teams.
The teams would need substitutes to replace someone not showing.
It's to create some sort of happening.To put the spotlight on a great part of this game.
We would also need a casters and game analysts.
I'm sure Twitch and Relic would help too.
It would be hard to organize, but with people like you Kreatiir and Ipkai and all others staff and COH2's founders plus all of wanting it, it will happen !!! We need to create momentum.
I'm sure the top 10 ladder players are proud and would defend their honor while helping.
Hope and goodwill is the only thing we need.
That would be so cool to watch.
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Spamfest + axis late game, nothing interesting to see.
Maybe it could help if all could see it that spamfest or that Axis late game?
Who else would want to watch a 4vs4 tournament ? Only me ?
Please don't stay silent ! |
Hello;
If someone at Coh2.org could organize a 4vs4 exhibition tournament , it could help to put some light on that mode of play. Surly, It would be a incredible moment to watch and cast.
Like 4 teams only exhibition event !
Team of pros from others game modes could form dream teams.
Just imagine those matchs : (as an example only...)
Jesulin + USA + cruzz + VindicareX VS Barton + Siberian + Devm + SturmTigerGiap
OR
Romeo + Zoro + Corp.shepard + Ginnungagap VS BlanCat + Nyx + Jadame + Sully
OR
Team Inverse VS team ImperialDane !!!
Maybe the Relic's devs could form a team ? Peter ?
That would be a great event !!! I dream of it !!!
I think it would help Coh2 in moments it need help.
I would gladly help
Maybe Relic would help ?
Just open your mind and hearts ! Help COH2, help us all who love that game.
Thanks ! |
Its not even primarily a faction balance problem.
Its that the game is designed and built, from the ground up, as a 1v1 system.
2v2 can just about manage, but beyond that and it really starts to show it.
Its not even just the quadratic complexity involved in a total of 8 players interfacing, its the map design, the Objective/VP nature in this specific game iteration (as compared to SC2 for example), and ofc the Commanders which with their callins and abilities lend themselves to more and more exploitation the more players you add.
Overall, in terms of RTS, I dont think we are at the development/evolution stagein the genre yet where seriously multiplayer games are possible. Ironically though, its been possible in boardgames for a long time, but that is due to a turn based nature, which RTS is not.
Its extremely complicated to create such a 4v4+ realtime strategy, and even moreso to balance it. Imo RUSE and SOASE (Sins of a Solar Empire) are the two that have pushed the envelope the most on that. Both involve a macro and micro scale. Both have also enormously pushed the interface design. Ultimately, I think the flaw resides though in all players basically doing much the same thing. Though their decisions sre different, they sre still playing the "same game". My point in that being, that for a more evolved RTS teamgame, each player should have a spexific and different role within the team, much as we do in sports for example, and also in RTS with "classes".
Know what I mean?
Anyways, in coh2, 2v2+ relies on cooordination, communication, teamplay, and deliberate exploitation of balance against your opponents same. Thats the best you can do here. The game does not systemically support the format much, so make the best of tge above, and try to roll into 2v2 max. The more players you add, the more teamowrk is required, but only for one reason: inorder to exploit balance in agame that is not balsnced in that format. Its not only not balanced, but the whole game isnt built for it. There is no even battlefield at 3v3+. Given equal micro (if even that is necessary, which in some cases it isnt), 3v3+ is all about teamwork/coordination inorder to exploit imbalance better than your opposing team. Thats what it is, when you boil it down. So dothat. Consider that the challenge.
And if you are playing random team, sorry, but you will lose. If you dont want to build a team and put in the work, come join us in 1v1.
Its not arrogance to state that. Its just how it is.
I know it's not arrogance, but that game was sold with a 3vs3 and 4vs4 team mode. We deserve the same balance and fun that there is in the others modes of play. We bought that game for that only reason.
The community have already thought of some good simple solutions to improve those modes.
Relic only have to make the statement that they are working on it to make us happy. Failure to do so will only lead to more angry customers and game uninstall. Coh2 need the 3vs3 and 4vs4 player's base to flourish. Everyone will lose it we quit definitively, the 1vs1 and 2vs2 players and Relics.
So every COH2 players need to be helping us at showing Relic the importance of improving the 3vs3 and 4vs4 team mode. Everyone will win. It's a matter of life and death for the game.
Do you like COH2, if yes then help us or at least don't work against us. As working against us is like working against you.
Thank you for your support in advance.
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One Example?
The Elephant or the Jagdtiger are good examples. 1vs1 they are mostly useless and 4vs4 they are OP like hell.
Arty of all kinds. Because 4vs4 has more clumped up troops, because the front a single player has to cover is smaller.
HMG`s, Paks are easy to flank in 1vs1 because of the larger front per player, that means they are stronger in team games than in 1vs1.
Medium Tanks are good flankers that makes them stronger in 1vs1 than team games. Because if you want to flank in 4vs4 you just run into the army of the enemy’s neighbor. And mediums are bad in headon fights.
Short range units like Shock trooper are better in a 1 unit vs 1 unit engagement than in large scale battles, because before they can close in they get focused down by the complete enemy army.
In 4vs4 the retreat paths are longer, that means forward retreat points are better in 4vs4 than in 1vs1.
In 4vs4 the team can carry a player until he gets out his big units.
Certain commanders have special weak points, if an WM player goes elite Doc, the soviet player can safely choose an on map arty commander because the WM Player has no off map arty in 1vs1. In 4vs4, at least one enemy player always has an off map arty to destroy on-Map artys or Pak43 emplacements.
Micro intense units like snipers are better in team games than in 1vs1 because your army is closer together means you can easier babysit them.
Heavy Tanks like King Tigers, Tigers, IS-2. If one is protecting one Victory point in 1vs1 I just take the other 2. That way I force my enemy to send his big tank all over the map. In team games the other Victory points are most likely defended by other players.
I think that are enough examples of things that just behave differently because of the different nature of the game modes. That means if the units, commanders.... are balanced in 4vs4 than they are unbalanced (OP or UP) in 1vs1.
You did not give any example of balance changes done in 4vs4 that would that would not be balanced in 1vs1, sorry.But all the changes you see would rather not have much impact in 1vs1.
Thanks would be a great start. |
Balancing 4vs4 wont break 1vs1, but when there is an unbalance in 1vs1 it will be magnify in 4vs4.
It is why when you have to balance, you have to tune the greater before the smaller. Failing to do so will result will make it a lot harder to tune.
Always balance the maximum before the minimum. The complexity before the simplicity. There is no exception to that rule.
Example : It's why when making a poster picture, you always use a bigger picture and you shrink it to the desired size. If you use a smaller picture, glitch will be more apparent when you zoom it.
Same rule apply with beta testers, you have to use pros to beta test, playing a great number of games while switching sides. After that, you do the same with noobs. Doing the opposite will get you nowhere.
The same apply to computer models, games. etc.
Balancing 4vs4 will never break the balance of 1vs1. Ever.
Just try to give me one good example where i could be wrong. Just try...
Thanks.
Please remove that post as i started a thread with it in balance. thx |
From the previous posts, here is the solutions, i see implemented ASAP to improve 3vs3 or 4vs4:
-A random match button:
(1)The fastest matching option;
(2)Increased chances of drop; (Optional additional incentive if needed)
-A maximum Elo range (+/-) in which you can be matched; (Can be set to :
(1)Disable
(2)Set to a max of (X) or a max of (Y) a max of (Z)
-Always automatch arranged team vs arranged team and random team vs random team; (Can be disable with a check box for solo players)
-A enforce options check box :
(1)Set : No matching if criterias are not met.
(2)Disable : Will try to use the criterias first, but will ignore them progressively as waiting time increase.
Thanks for the great ideas, hoping Relic will hear us. |
The same story is repeating itself again and again... when does the allies's side of 4vs4 automatch will be getting some love? Plz Relic ! For fun'sake fix it ! |
Broken, Crap ? Are you serious ? COHO had was the most popular by far of all Coh games.... Was in fact too popular... So popular that they need to increase the server farm, but the economic model wasn't ready yet and THQ was already in bad shape, so they had to drop it.... stop spreading crap plz. |
Thread: 4v417 Sep 2014, 21:25 PM
There are only 2 issues with 4v4
1. Automatch 4v4 never has 8 equally skilled players
Allies (read Soviet) are infinitely harder for less skilled player to use
Weak player on Axis side becomes threat with heavy tanks, weak player on allies side gradually becomes worse liability and harder to carry as match progresses.
2. It's a lot easier to abuse weaknesses or OP units in team games than 1v1
Both issues are to do with core army designs and that will never change.
Same goes for 2v2
If you want balanced (playable) 4v4 game, you have to find group of players with equal skill and play amongst eachother.
Its always been like that, even in COH1.
Play custom games with friends
You are a genius... go play 1vs1 if you don't want to help us. |