I have not described this issue as game breaking in any of my posts so I am not sure why people keep repeating that.
Then did you bother making a thread on this if it is not gamebreaking or OP as you claim. You are obviously crying about it in your earlier posts. Learn to adapt and stop being bad. Its a L2P issue. Just because you lost doesn't mean its a balance issue.
It still allows UKF to bring more troops than other factions in the early engagements giving them numeric superiority. That allows them to gain early control while the faction can defend effectively.
So it is OK for OKW to have numerical superiority, superior map control and the one semi-decent thing from UKF (which is only good for the first 2 minutes at serious risks) instantly calls for a nerf in your eyes? Biased Much? You are not interested in balance in the slightest.
dumb retard trying to gaslight people like always
they are not overpowered for their cost and work like every OTHER minute 0 SMG squad
Well all he does is troll. He needs to get banned again.
Assault Engineers spawn with 1.0 target size, not 0.9.
But I have to agree here with the people that you are exaggerating completely about this strat, Vipper.
Yes, you can force retreats against lonely squads, even make them waste a faust with the fast repair speed of RoRe. But lets talk about the Elephant in the room now:
1) against a Kubel + sp, this strat is an absolute joke, and many people combine these 2 units at start
2) In teamgames, good axis players will bunch up their army as soon as possible believe it or not. Especially when they expect a scout car. And then this strat sucks as well... nobody is stupid enough to walk on the corner of the map with a lonely gren/volk in exposed positions when they know what you're trying to do here
3) Forcing a retreat on 1 squad doesnt matter, and afterwards smart axis players will not let that happen again
10,000%
If it is not game breaking then why does this thread even exist ?
Good Question, should be closed.