Be less a forum warrior and play more the game.
Good Advice, he needs it with how bad he is at the game.
We have people complaining about Path&Scott but do they release what's really going on today in 2vs2?
The game has become a long vision range cancer game.
I have been saying for years that the vision imbalance in the game is a huge problem. I am glad more people such as yourself are becoming aware of it.
In order to fix these issues vision needs to be normalized across the board with built in non doctrinal options with the same level/ease of access. Meaning that clicking a button (Spotting Scopes) and getting 60 vision while expecting allied units (like T-70) to go on a genocidal crusade and win the war basically with 100+ kills with vet 3 in order to get access to the same level of vision is not fair.
For example King Tiger with 70 vision range wouldn't be that big of a deal if say Medium Tanks had 70 vision range as well in all factions but the fact that that King Tiger can hit these levels of vision(it can go higher in team games with Command Panther going to like 80-90 vision range) while no other unit in the game can come close to that is extremely game breaking. Especially when OKW already has dedicated sight units (Kubel/Infared Halftrack) that makes these units basically irrelevant when you can simply get a King Tiger instead. Defeats the purpose of combined arms and is one of the many poorly thought out things that the Balance Team has done.
Proposed Vision Rework
Max Vision should be capped at 50 across the board
All Officer units should have extended vision (including USF Officers) at 50 Vision
Recon Units (JLI/Pathfinder for example) should be limited to 1 if they are going to maintain 50 vision.
They should support your army not be the entire army.
Light Tanks and Medium Tanks should be at 50 and serve as Scouts for Tank Destroyers depending on upgrade.
For example Sherman could choose between .50 cal upgrade or Tank Commander with 50 vision.
This would obviously apply for Panzer IV and other Medium Tank counter parts. Spotting Scopes being doctrinal would simply allow you to have both (Top Gunner and Extra Sight) which would put it more in line with Commander abilities being optional instead of mandatory like it is now.
All Flare abilities should either be removed (unless they are part of mines like the Conscript Vet 1 for example which can be countered with mine sweepers) or visually show on the map/mini map as well as Unit UI Indicators showing they are under the effect of flares.
(This would require Relic to actually make some ToolTips, which would be a miracle in itself and should be fairly easy to add)
Another alternative would be for Flares not to provide vision at all but instead serve as counters for smoke (Mortar Shoots smoke on M-42 for example, a Flare is cast to negate the effects allowing MG-42 to fire)