You do realize no amount of in-house balancing will survive first week of release for an RTS game?
Developers have only so many brains, when you suddenly drop the game on 100k more, you'll see things that were overlooked earlier because of reasons.
I agree with you. However the smarter approach would have been to launch the game as early access which is essentially what it is at this point and as people play it online adjust the game as necessary to be ready for release.
If I am paying $70 for a brand new game, I expect the game to be complete and finished. Look at Elden Ring for example. Complete game, no nonsense or drama and because of that it sold for 20+ million.
Releasing a game broken on release (Coh2/COH3) only generates negative feedback which is hard to come back from and damages the brand.
After this I will probably never purchase a Relic game again (My first being Homeworld back when it was first launched)
For me personally it isn't even about the money. I will happily drop $400 on cosmetic skins in Path of Exile every league/season that comes out to support the game since they always improve the game and treat their customers with respect.
Literally the most basic things like tooltips not being correct and take less than 30 seconds to fix just won't get fixed by Relic. They have a fuck it mentality then never bother to fix it and I will respond in kind with how they treat their customers.
COH2 got a pass from me for its terrible launch due to a lack of publisher. They have had 10 years since COH2 dropped to make something decent, instead we get some half ass garbage that is essentially a recycled mod of COH1/2 yet again with no effort at all being put into the game.
It only took Relic 20 years to figure out how to add rebindable hotkeys.