The new factions are incredibly poorly designed and the lack of target tables mean that balancing this mess of a game is probably going to be an endless labor from a company that has virtually no resources.My favorite Ost strategy is to just call in fuel for my OKW ally and go for a 10 min King Tiger. Most of the time thats an instant surrender and gg. If the game does drag on then just call in an elephant or a jagd, now that the ISU-152 has been nerfed to hell it's almost impossible for allies to deal with.
i say these factions are very well designed but the okw has a rather horrid synergy with the ost. most complains on these forums regarding the okw are stupid. shrek blobs simply do not exist in 1vs1 and neither do the 10 minute kt's
as far as i know the isu-152 is not nerfed. it simply has to choose between AT or AI if its in AT mode it remains as potent as ever against tank.
First relic needs to reduce the economic buffs the ostheer can give to the okw then we can continue. |
only 2 good point zook better than Sherck
1 Reload faster 2 sec
2 most unit can equip (expect medic)
People tend to forget the first. the dps of a single zooka is about the same as the shrek. its an excellent vehicle and medium tank destroyer for its cost. also you can give them to the noncombat rear echelon troops is also a boon. i often incorporate them in my lt + flak track rushes to force okw players in making a puma in 1vs1. supported by zooks you can make live really difficult for the okw. |
Then buff the ratkenwerfer to something resembling a Pak. The lack of fuel income does very little to stop the massive blob of super effective infantry that can hard counter any US armor.
Barring the IS-2, or ISU-152, you only really need one panther because obers completely nullify any and all infantry, and the 2-3 5 star volks squad can obliterate any allied armor.
Its not some magical coincidence that it takes me 20 min to find a game as a German in 4 v 4 vs 30 seconds as the allies. No one wants to play anything larger than a 2 v 2 as the allies, and with good fucking reason. The heavy armor is NOT balanced at all. Of course Germans are all for making the bazookas cheaper, a useless AT weapon is still useless even if it costs less.
The new instant squad wipe mechanics have only made the problem of closing with armor even worse. But hey Germans can always just keep cheering "flank" and "combined arms" so the game stays like it is.
yes of course i should have seen that you are teamgame player because your the only kind of player that could make such claims. But you are barking up the wrong tree. okw in 1vs1 is balanced including its shreks. the real culprit in teamgames is the ostheer giving the okw an economical advantage it should not have. This was a similar issue with coh 1 brit (especially royal engineers) + Ami.
they never fixed that so i guess allies are screwed in temagames. |
Pair of wehr shrecks=120mun.
Pair of zookas=120mun.
Single shreck=90mun.
Single Zooka=60mun.
#math, not even once
And once again we see katitof in his natural element : failing hard.
last time i checked the okw has an 20 % ammo penalty. suffice to say the usf is able to field 2 zooka's for every shrek. while the ostheer does do bit more efficient when it comes to ammo you have to invest twice the mp for it unless your daft enough to not equip rear echelon with zooka's. |
The only thing correct about your post was the first line. They can, and do fucking win by spamming volks and obers, the hilarious part is its one of the big problems with the OKW right now. The giant blob of doom.
Yea I can recall all those times my riflemen caught an unsupported elephant and jadgtiger out in the open away from their accompanying obers and volks.
Do you even believe the crap you are spewing right now? Good lord. Running rifles with zooks up to an elephant or obers supporting a jagd. That's not gonna end with the deaths of all my rifles while barely even scratching the paint, lol amazing tactical advice.
And apparently the IS-2 not instantly evaporating to shreks offends you as well.
Unbeleivable.
No my very illogical friend. what im trying to say here is that if the shrek doesnt work automatically on the heavies despite being twice the cost of a single zook , then why should a zooka be a threat to all the units you listed. use logic mate . the shrek and zook are at best anti medium armour nothing more. |
An idea I have for Hand held AT is as fallows.
Will this still make the Panzerschreck the best Handheld at weapon for inf, the accuracy penalty should lower there DPS as a whole. The fact is that the other german AT weapons have no problem doing there job (other then the Raketenwerfer), but are out shind by the panzerschreck. By making sherck more of a gamble, it should open the door for other forms of AT units to be used.
Actually it doesnt. If the okw had similar fuel income as the other factions it would be a different matter. but the fact is that the okw in most 1vs 1 games can only afford 1 panther or jp4 or 2 puma's . These guys potent as they are will fall apart fuel wise when dealing with the very cost effective call in tanks in the form of the 85 and e8. to properly balance this the okw needs shreks to support their AT tanks.
Your suggestion will not open up anything just unnecessarily gimp the okw. in my opinion the current handheld safe for the zooka who needs a slight price decrease is fine |
It drives me absolutely crazy that Axis can spam Obers and Shreks and win without even needing tanks, and when they do they have all the best tanks in the game. Meanwhile trying to win with the US is like climbing a mountain wearing roller skates. It takes forever, and you inevitably end up back where started wondering why you even bothered.
The long range accuracy and absurd penetration on the shrek is just icing on the fucking cake for Germans who already have such overwhelming AT capabilities that I just shake my head at Relics balance team.
Lets compare that with bazookas that will happily scratch the paint on a tiger/panther/jadgpanther/king tiger/elephant/jadgtiger but do little else. So basically every goddamn German tank except for the PIV, oh except you need to get in close and the PIV will decimate you with new squad mechanics.
Of course the only ting an okw player need to is spam volks and obers and win 100% of the time. oh wait they dont .
Also fun fact a rifleman with a zooka will win vs a JP4 elephant jagdtiger and will do a fair bit of damage vs the panther before the mg takes the rifleman out. also the axis dont have the better tanks they have tank destroyers and the weaker generalist tanks. this gives a false impression on the allied players that axis tanks are better.
oh btw while shreks are better the is-2 will block most attacks from a shrek squad. so complaining about the heavy armor is not valid |
I think due to Allied tanks being weaker than Axis ones, it becomes quite frustrating when killing retreating German armor. Tanks such as JP4 and Panther with a sliver of life can still bounce shots as they are reversing out, while hits to retreating Allied vehicles (except Soviet heavies) are bound to penetrate. This makes games particularly frustrating, because it feels like the player got cheated,
Thats depends on what tanks we are taking about. currently the allies have the better selection of medium and AI tanks. the OKW ( not ostheer btw) has the better selection of AT tanks. Heavy tanks are equal KT defeats the is2 but not entirely unjustified giving the cost between them |
-Obviously this only talking about 1v1 and not even 2v2 and up.-
My comment was more explaining WHY OH was underrepresented on the tournament. I didn't draw conclusion or denied anything on that comment.
OST vs SU is fine. "Fine" if we consider that it's either a Call in vs Call in match up or stock vs stock units. Thing is, OH doesn't bring anything up to the table and OKW can do "everything" better without struggling against USF on most maps.
OST vs USF. Thing is that most of the time you won't catch up fast enough in time or even survive during the early/mid game to make any kind of profit from it's mid-late game.
I'm an advocate of adjusting mostly the OH teching, not so much unit performance.
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221 is as expensive as an M3 (20mp difference same fuel cost). Performance is fine, again timing and teching are the only issues.
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Riflemen vs Gren:
So mostly every engagement goes around a 2v2 model fight on which at the end of the day it's decided on RNG. Obviously a "crit" early on it's what decides mostly the result of the matchup.
Gren will beat MP wise a Riflemen at long range. Basically, when played defensively and using cover. Thing is you won't capitalize this early on due to teching dispartiy between factions.
hate to say it but the opinions of 2 vs 2 players are not relevant. they barely understand their factions . Unit comparison is once again very bad. somehow you forget that the m3 is transport and garrison and its several time more potent then the 221. And as isad before the lack of a good light vehicle really hurts the ostheer as they are the moment extremely vulnerable to sniper and maxim spam. a single kubel will shut down such cheese instantly
And teching is only part of the problem. You dont seem to understand as an 2vs2 players that the ostheer tier 3 cannot function without proper AT. Currently the jackson completely shuts it down as do soviet call ins. the meta is that soviets do not use callins because their stock is lacking , they use callins because they know that anything but the tiger commander will results in a rather large advantage and some doctrines can easily deal with the tiger im looking at you guard motor . |
It's but you can't have mines, at guns and jacksons. Mines and at guns or mines and jackson or at gun and jackson.
Since when? |