There is a lot of heat in this thread, and I guess my answer will be just washed away by the sheer amount of replys.
I'm gonna post anyway, actually I just registered on this board to write this:
As long as the new commanders are balanced this has nothing to do with "P2W". This is just "pay to do something different", and that is totally fine.
It is true that the new commanders are not completely balanced. But what did you expect when they add something new to the metagame?
A patch will come out in some days or few weeks and will address all issues. I find this hostility so boring. I love the idea of new content. New commanders as DLC bringing new units and new strategies to the table is awesome, and I am more than fine to pay for that.
And if I am fine with the possibilities the game offers with it's 20 commanders distributed on two factions then I don't buy the new ones. Where is the problem with that?
It's not like the new German commander is the exclusive counter to the new Soviet commander (or vice versa).
edit:
and I hope that future updates will bring more new units as DLC, and I am totally fine to pay for relic's development time required to deliver that.
Unfortunately for many guys here who played VCOH, you got glimpse of it in COH2, we know very well how this game works.
New units/commanders thrown into the game without/much of testing = balancing problems, patches, etc.
It took months and months to balance game after ToV, now we will regularly be getting new commanders/new units.
Sorry, its not about money or not liking to have new units, but I don't want to play the game that will constantly be in "balancing stage'
Also, I payed AU $120.00 pre-order for COH2 just about first few days it was available., Because I knew that THQ and Relic were in trouble. I never even looked at difference between Standard and collectors edition.
I know that a lot of my 'friends' from VCOH did the same thing for the same reason, to help Relic make great game again.
Unfortunately, I feel that with Sega making decisions now emphasis is on making money and catering for campaign players and P2W or Pay for fun. Which is fine, but it kills multyplayer game.
My preorder stated:
Featuring the great competitive and co-operative multiplayer that fans have grown to 'EXPECT from this high-quality and critically acclaimed franchise
I certainly didn't expect game without Chat/Lobby/custom annihilate/game that kinda starts to resemble facebook game.
I hope I am wrong, but I think that COH2 will turn out to be exact opposite to everything that made COH great