Relic made one overall XP system to bring all COH2 players together.. to be inclusive to players who like compstomps, co-ops, or AI battles. There's absolutely nothing wrong with that. They wanted all COH2 players to be part of the same system in an effort to integrate the two very separate communities. Another part of this plan, with features like "Automatch vs. AI", which may seem like a joke to veteran automatch players, is to give compstompers a way to take babysteps towards automatch vs. live players. Dunno if all of this is working, but that is the idea.
XP is in no way meant to represent "skill" and was never intended to. That's quite obvious so please don't waste our time even talking about it. Your hidden Elo+ is meant to represent skill. The automatcher uses this hidden Elo+ to match you, and we see it on our COH2 ladders when you rank players by Elo+. The only change I would like to see is a decay or a seasonal W/L/Elo+ reset to weed out inactive players from the ladders.
The rest of us know that tournament performance is the real judge of skill, so if you want to see who's best, or how good you are, then watch or play in tournaments.
Not to be an ass, but what I read was:
"Stop wasting our time with your opinion, Everything is just fine because I agree with it, except this one thing which is wrong because I think it should be different"
Unless you start organizing '1v1' tournaments where each player gets some random guy of the net that ELO chooses for him, and start playing all 1v1 matches in that fashion (see how you like having someone who just installed COH2 for your teamate. All your and top 1v1 community arguments on ELO and opinions on multyplayer have no credibility.
It doesn't really matter if you can or can't see someones skill level in 1v1, but it does it 2v2, 3v3 or 4v4. Since their actions impact on you, not knowing how good/bad they are is important for your strategy.
Then you also go on about noble cause of integrating 2 communities into one and how there is nothing wrong with that. There is nothing wrong with that if it doesn't affect you, I agree.
But coming from a group which by its own nature and design looks to segregate from community, come on. Playing 1v1 by default means you are segregating from community and other players, organizing 1v1 tournaments but not 2v2, 3v3, 4v4 or comp-stomper tournaments is segregationist and non-inclusive. I am writing this post on a site that segregated from COH forums (great site btw). I don't see Sepha or Helping Hans take an hour or two a day to play with newbie community, be patient with them and teach them how to set up mg or how to support inf with tanks, etc. Now I used to do this a lot in COH, and it is also how I got to be better. Through other players in Multyplayer who had some time while waiting for friends or good game.
Now you might, look this thread or delete it, be angry or furios. Try to defend it or ignore it, but deep down you know its true.
So please at least you don't have to pour salt on peoples wounds and pretend that you know what it feels like...
Personally, there is nothing you can say that can change my experience of finding an hour in busy day, for game of COH2, which is ruined for me by ELO or playing vs someone on other side of the world, which lags like hell (Australia here)
P.S. I may have connected few different topics/opinions into this answer. so sorry about that. And sorry for whine, but hey
Disclaimer: I do like this site, I don't think there is anything wrong with 1v1 (i like 1v1 from time to time) or 1v1 tournaments and I do appreciate everything you guys from COH.org are doing, and I do think Relic's attempts to integrate new players are commendable, just not the way they are trying to because it has as much negative effect as positive.
Just the way i see things