I would just like to see a recent matches list so I can actually look up who I played...
+1
I am pretty sure some will point to the fact that you can save your games and do it that way tho.
not same, and it's not that simple to look up other people since their in-game name and steam name may not be the same..
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If soviet didn't prepare for PZIV, should they ask a PZIV nerf as well?
Apparently Yes, because it kills infantry easy and bullets just bounce of it
Relic fix Piv!!!!
It is indestructible, kills shocks, conscripts and everything else. There is no defense against it
WTF Relic!!!!!!
Please equip conscripts with free tomahawk missile call in to deal with this problem |
So now that facts are laid out before you, you immediately start crying in this manner to try and hide the faults present. Typical.
And here I was thinking you were better than that. Too bad.
I am not crying, I am asking simple question that no one answers and ignores
How many times does everyone actually lose to KV8 commander? 20%, 50% 80%
I play both German and Soviets, usually I win vs KV8 and stop using it as Soviet because it fails me more times than not
p.s this sarcasm wasn't intended to people who use some fact and reason behind their argument.
(which as I said I agree with, KV8 is OP'd in everything you guys mention, but actual benefit of using it at the end of the game) |
Relic please fix KV8!!!!
it doesn't matter how much it costs,
it doesn't matter which commander tree it comes in,
it doesn't matter does it actually make kv8 commander superior or not in the game
All that matters is: We have invested heavily in PG's and upgrades and now we have this unit on the field that kills them.
WTF??? Relic
Ohh, can we also fix this bug which doesn't allow Pg's to have shreck, LMG and flamethrower upgrade on the same unit, that would be nice 2. Maybe PG's could have one of those Transformer cars to get around the field and help out vs Infantry and Tanks |
Its amazing how many people can read without having read anything
+1 OP if nothing else than for your creativity and writing skills
You don't read something like this on forums everyday |
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Yeah, there are two main problems, the roasting on retreat(more of a general game thing) and the cost efficiency of the KV. I also think it shouldnt kill a whole full hp squad in one burst.
I said before, I faced KV8 numerous times and rarely it will roast whole squad. Not saying it doesnt happen to you, just that I didn't experienced that.
I always contributed that to RNG
Annoying yes
As far as cost efficiency, I don't lose to many games to KV8 commander and haven't been able to win that many with it. So I, personally don't see KV8 as big problem.
But again, I didn't really know how close my opponents and I were, skill wise. So it may just have been skill issue. IDK, its hard to tell without in game ranks |
@BabaRoga, raw: For the last time, none of us are saying that the KV-8 is a 100% game-winner at the current juncture. It however will spiral out of control once the early game is adjusted back to a more fair state once MG42 and Armored Car is nerfed (which I'm all for, but I keep those posts in their own threads), allowing Soviets a better hold on their early fuel and other sectors.
Frankly, I'm sick of patches swinging the favor of games hugely towards one faction or the other and I think you share my sentiments. Therefore, it's important for Relic to know about some of these "hidden" timebombs as well so they're balanced in the same patch. You can't honestly believe it's alright for a unit to instantly kill a infantry squad fairly consistently upon sight when one of the key points of the game is to retain infantry squads.
Agree with that, everyone is sick of constant swings. One thing fixed causes 2 other probs.
But thats expected, not a game designer but I would imagine that it would be very difficult to anticipate all issues that may arise from twitching one thing, let alone 10, 30 or 80.
Give it time, it will get balanced eventually (or close to)
Even in VCOH there was always one doctrine that was bit better or worse |
As mentioned earlier by Cruzz, balance discussion does not extend past 2v2. 3v3 and 4v4 is essentially impossible to balance due to the teching design of the two factions, IMO.
I play 3v3 and 4v4 as well, so you and Cruzz can have your opinion on whats discussable or not, I discuss what I want.
You think Relic balances only for 1v1 and 2v2? well, its not true because they have patch tests of 3v3 and 4v4, whether they can balance everything and what is more important, thats different story (decided by Relic, not you, Cruzz or me) |
I know what it costs ffs. I was referring to late game, which often happens when both players are of similiar skill. Not everyone base rush suicides with it(and loses it to a mine+schreks+pak or w/e), it can be very deadly when used with support and to deny capping, thats what i was saying. (a base rush can also work against an under-prepared german player though).
If the russian rushes it, it can freely roam the map, (denying capping). He then keeps it alive while teching to su85. The german will get a counter out-p4/stug (not pak lol cos kv8 eats paks for breakfast). However, if the german doesnt manage to kill the kv8(due to soviet player not being a dumbass and not over-extending), it becomes even more deadly used in combination with the su85. It will also probably have killed a couple of schrek squads in the mean time, meaning that the german hasn't got an answer to the su85(which will eat his t3 tanks).
No-one can deny that it shouldn't be able to chase down two or three pgren squads on retreat and kill all of them.
It certainly isn't overwhelmingly OP, but it sure as hell needs a small nerf to flame damage(especially vs retreating) or a slight cost increase. Neither the crocodile nor the churchill was that powerful.
Well, don't get me wrong. I get steam coming from my ears as well when I press retreat and my unit decides its good idea to hold their hands and sing a song for a sec or two, before deciding to run into each other and whatever is nearby before running in circle on fire.
I would much rather have that ^ fixed, I have no problem with units getting roasted if they are around KV8. I think thats bigger problem (also cause of KV8 being able to roast units on retreat) |