oh su85s are on the field? that makes things much more easier since the thing can kill a panzer IV within seconds, the panzer IV could not kill a su85 unless the panzer IV flanked it, but if it does the conscripts might be around to AT nade it leaving the panzer IV helpless. now lets look at another scenario, su85 attacks panzer IV, the su85 gets panzerfausted, the panzer IV flanks, the panzer IV also gets AT nade, both vehicles have engine damage, but the su85 has such good turning speed, and can turn away and reverse to kill the panzer IV. if panzergrenadiers happen to be around than you pretty much lost a tank for tank, but that also means he committed more into killing your unit.
panzer grenadiers can be good AT units, but their anti infantry capabilities will be reduced if they upgrade with panzershrecks + the soviets have lots of anti infantry units that can slaughter german units. AT guns, su76s, shock troops, guard nades, katyushas.
if the german player attacks with panzergrenadiers with panzershrecks first than the su85 can quickly get away since it has such a quick reverse speed. one panzershreck does 120 damage, one su85 has 640 hp, it takes 7 panzershreck hits to kill an su85. you have problems taking out a panzer IV? than the germans have a problem taking out an su85, but you don't want to think about that do you?
I don't think we are talking about same thing.
I have a feeling you are trying to tell me that you can still use conscripts in the late game, and I am saying that its waste of MP to spam conscripts in mid-late game. Rather save my MP for Eng or Rifles than go for more conscripts, because its more versatile option..... They become semi-useless in mid/late game
If you can't be bothered, it shows me opening with 5-6 conscript squads, eng flame (+molotov, heal and AT nade)
spamming only rifle guards after CP unlock + one 120 mortar. capping and denying resources to my opponent.
I don't tech up at all, but rely on conscripts and rifles to carry me until t34/85.
It also shows me killing Piv with conscripts and rifle guards alone (i think it was Piv in this game, could have been stug. cant remember)
I use conscripts in early game, either conscripts or i go for sniper+clown+flame eng.. depends on how I feel.
I have to be switched on and rested to achieve domination with conscript spamm.....
I find that autocover is fustrating for a lot of players, including myself. To me, it contributes to most of the instasquad deaths (from 120mm mortars for example, etc) and dancing about retreat (vulnerable to flamecars and satchel charges, etc), and seems too random. This is especially hard to deal with when there are things like 2 second command lag. Disabling it would promote/reward micro and control.
Just a few ideas.
I love auto cover, there is nothing that cracks me up laughing more, then when I throw nade at infantry in cover, they retreat and i take auto-cover where i just threw nade..
Um, while someone *just* saving up munitions to strafe isn't going to have much of a shot in most 1v1 maps, strafe is really much more powerful in 1v1 than bigger games. Partly because you won't have both T3 and T4, getting AA halftracks as a response is much less feasible, partly because it suppresses a much bigger area of the map and it's much easier to pen someone in on 1v1 after forcing a retreat.
IDK about that Blovski,
I played 4v4 game few days back, I think all 4 Germans have strafe. It was just f....g never ending. LOL
Each one blocks half the map for infantry, and it does more damage because you have infantry from 1,2 or even 3 players in range... As soon as one is done, next one comes
%$%$!!!! was my choice of vocabulary for that game
Firstly no it wasn't nerfed to oblivion,example,as I said before it strafed all my infantry situated in the south part of the map Steppes
Second try spaming T34's vs a Panther,a little hint : Panther wins...more decent vs Panzer though but SU85 still being vital
Third no I didn't do nothing wrong,held victory point,held fuel,why would I go in his base,or search the whole map for a f*****g truck,is this some kind of new obligation?
And what is the purpose of Opel Blitz,fuel caches weren't enough ?
Fourth I don't spam snipers or Guards because I feel they are useless,button being the only good thing about Guards,my build was 5 conscript squads,2 whitch crewed stolen MG's,and 2 squads of Penals,two T34's and one SU85,latter AA truck whitch proved futile,aka useless...so no I don't use this "sniper guards su85s" of yours
Off-Topic:Why put a Recon Plane and Bomber in the same doctrine??
If you are building 5 conscripts start, you are doing it all wrong dude. Sorry.
If you gonna go with 5 conscripts opening, do what I do.
4 conscripts
molotov
eng flame upgrade
connscript (roll them out until you get rifle guards)
Heal station
(try to guess which one you need first, Heal or AT nades)
rifle guards (no more conscripts, you have plenty. They become semi-useless as game goes on. Don't waste them needlesly, promote)
rifle guards
Mortar (if you need it for heavy mg/mortar)
rifle guards
rigle guards.... (keep rolling them, but keep watch on your CP, you wanna have enough MP for T34/85 when you have enough CP)
You should after T34/85 just roll out some eng + flame/mine detector) mine the shit out of the map
If you are going with heavy conscript opening, by teching up you are only hurting yourself.
Choose commander with T34/85, rifles and IS2 (or whatever the number is) You have everything you need to win. Thats what commander is made for
Kv8 with IS152, you can use that one 2.....
Remember this is micro intensive and very aggressive tactic, keep pressure, cap cap cap and lay as many mines you can.... If you can, cap entire map and be present everywhere. Harass, harass, harass......... No stopping, no setting up defenses...
I just played 2 1v1 games.. in one I killed PIV with 2 conscripts and 3 rifle squads, in other one I killed Ostwin with 2x rifle (ostwin hit the mine ) ....
Both games I had 90% of map, and after my opponents seen 2x T3485 they both quit, before I even got to heavy armor.....
Good luck
Warning, you will be, most likely, called: %*& noob spammer, mother$&%$, and some other I might say, very inventive attributes
Ah, I see. I never recognise sarcasm online, and when I do, I just roll over it by continuing discussion as if they meant it literally. I dont give a shit about sarcasm.
Returning to topic:
With the dmg increase on AT Nade its even more effective than before on ACs.
If you think you can manage it, Oorahing and Nading even frontally is worth it.
If you can peg it, small arms will finish it off.
Aside from that, lurk with Cons out of sight of the AC and surprise it when it overextends.
Its working fine, and much better, vs AC now, as is Faust vs M3s.
As to Nading tanks, as I said, its for immobilising it if it overextends, and as a deterrant for armor overruns. Youll need harder AT to finish it off, as does Ost.
If thr PIVs hang back, as a careful player does, youll need conventional hard AT to face it, as is the case with Ost as well.
I see where the misunderstanding happened, but I still dont really see what the original point was...
Cons may not scale as well without LMGs, but its good to have 2 or so, regardless of doctrine, throughout.
Really need the Nade/Faust to disable armor and keep it from overrunning.
Original point was that conscripts are better choice than Rifle Guards because they are cheaper and they can AT nade Piv and scout cars and they cost lot less to reinforce. Plus you can reinforce support weapons with merge. And better than Eng option because they cap faster, and same thing.
As far as I understood, rifles are not needed because you can spam cheap conscripts which are versatile and can do everything better. You only need one squad of eng to fix tanks... since mines and mining is worthless
I am not disputing conscript being able to AT nade scout car if it catches it of guard, or sticking Piv with AT nade from ambush, spamming conscripts and using oorah like some 'I win" ability, I do.
Sarcasm was for this particulary:
Me saying couple of posts before I was asked, by that logic T34 can kill entire squad of grens
I dont know who you are playing VS, but I would be extremely disappointed in myself if I allowed squad of grens to freely come in behind my t34 and then fire of pfaust at it.
That situation would result, vs any decent player, in you losing your grens to T34 without firing of that pfaust.
conscripts are cheap units with a lot of different kind of abilities. yes, one panzer IV are able to kill 3 or 4 instantly, like a t34 round can kill 2-3 grens instantly, but that kind of stuff doesn't happen to often. the panzer IVs accuracy has been nerfed such much it rarely hits infantry anymore while the t34 accuracy has been buffed. although hit the dirt has been nerfed it can still come in handy since it prevents suppression. conscripts can still come in handy, for supporting weapon crews and keeping or capping points.
Can you just clear this for me?
Are you saying that I can attack Piv that is supported by infantry by pressing oorah on bunch of conscripts, run up to Piv and AT nade it. Press retreat, without even losing entire squad, then move in with Su85 and at guns and finish it off?
And it is good tactic because conscripts are cheap, and losing few will not hurt you?
and that I can chase down scout car with conscripts by pressing oorah, chasing it down and sticking it with AT nade?
Either I am not understanding you buddy, or I absolutely don't see that as viable tactic against any decent opponent.
As I said, chances of actually being able to attack and waste Piv that is supported by PG's and not lose heaps of MP, possibly SU85 and at guns are slim, at best. By retreating conscripts, you left your SU85 and AT guns at mercy of PG's....
All you gonna do is drain your MP (even tho conscripts are cheap, can't just sacrifice them) and have yourself vet2 Piv to deal with.
Rifle Guards are designed to come in as call in for Soviet commanders, for that reason. Because they are more versatile and conscripts becoming semi-useless as heavier armor and upgraded infantry start hitting the field.