Profile of pigsoup
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Post History of pigsoup
Thread: CoH2 - The Road Ahead9 Dec 2016, 22:47 PM
hope the modding tools do get updates for more modding capabilities because what people have done until now is simply fantastic. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.1 Update7 Dec 2016, 21:54 PM
does that mean 300 replays in total? is there a way to compute all that data?
i think it's because it is a guaranteed wipe. well, that is why i agree with this change, not really because i thought puma's AI was too strong. In: Lobby |
Thread: Balance Team please look at this7 Dec 2016, 08:23 AM
@donniechan what do you feel about this: what if the brit, when building the first emplacement, gets a 'emplacement garrison unit' and the squad has to be in the emplacement to be working. And one player gets only ONE. so you can get mortar pit, bofors and 17 pounder but only one would be active at a time. barring any balance of power issues, i think this is the best way to keep the emplacements but limit its cheeseyness. In: Replays |
Thread: The Great Community Balance Brawl7 Dec 2016, 08:20 AM
add one more squadee to Intelligence and Reconnaissance Pathfinder In: Lobby |
Thread: Including more people in the balance team5 Dec 2016, 21:25 PM
if relic's five year plan is indeed five years, its not over this coming june. also had relic's modders ever have this much power and influence? i might be wrong but i dont think so. also relic wants this to br the ultimate ww2 rts. these three are the reason why i dont think i am being just blindly optimistic. i understand their and your sourness and lack of faith. it is totally justifiable which i stated like three tines here already. i havent been around for a decade and i have been around for 3.5 years both as very active player and forum participant primarily as large team game modes. i know what is like to have only 4 maps and when i conplain, the community that will do anything to get on the bandwagon to bash relic will take relic's side and encourage relic to just let big game modes die. so i might not have total understanding of you, budwise and zombi' despair but i do understand to an extent. what i have problem with is coming to a thread about a new inititive by new people with slightly new method and saying 'good luck but better people have tried it and we failed'. In: Lobby |
Thread: Squad3 Dec 2016, 07:49 AM
the intro vid does a good job. its early access because the scope is too big and they can't work on no budget for 5 years. it's not because it is full of bugs and OP stuff. logistics as transporting people, building your own Forward Operating Base (spawn points), driving supply trucks to FOB to give 'supply' points so a squad can fortify with sandbags, HMGs, etc. Not really overarching goal. two main modes are AAS-Assault and Secure and Insurgency. AAS has flags that teams have to capture. They have to be captured in specific order (2 attack flags and 2 defend flags at most). INS is where one team has undisclosed 'cache' locations and try to defend it while the attacking team search and destroy it (they can get location of the cache by killing lots of enemies. In: Other Games |
Thread: Including more people in the balance team3 Dec 2016, 04:07 AM
^if that is how you read Budwise post, we'll agree to disagree. I read it twice over but I don't see "...a warning to those chosen to develop this preview mod is very warranted....". The very first sentence spells doom. Instead of cautioning and giving feedback/ suggestion I feel he is spelling doom and wishing well on an already failed voyage. That's the problem I have. @Tric. I don't think this is the last patch. The Three were picked not only because they are competent but also because they all created a mod, showing that they can code. Thus relic is almost outsourcing the balance process entirely to the community, removing burdens from already outstretched Relic's CoH2 branch. So I think the whole initiative have more than one patch in it. In: Lobby |
Thread: Squad3 Dec 2016, 02:37 AM
pretty EA? i dont know what that means. i can tell you that their debelopment methods are transparent, speedy and has a very big goal. and i believe they will achieve that goal because they already did with project reality mod when they werent paid at all. in terms of game, think of it as more hardcore Red Orchestra. with even more realistic small arms combat. logistics to arty fire support all depend on the players. In: Other Games |
Thread: Relic Winter Balance Preview v1.1 Update2 Dec 2016, 22:54 PM
nice to see update so soon . In: Lobby |
Thread: Squad2 Dec 2016, 22:14 PM
Most people put it as happy medium between BF (not the new ones, more like BF2) and Arma. Easy to get into but highly realistic with communication as the key. It is a PvP only game. The team is structured around several squads with squad leaders as the head honchos with their own mic frequency discussing broader strategy and tactics. Each squads have many specialist roles which are crucial in winning the game. There are vehicles, too, and while there is not too many right now, anybody who is familiar with Project Reality Mod for BF2 will know that the end goal of this currently-in Alpha game will have vehicles up helicopters, main battle tanks. If you check out its reddit page or forums, you'll see that the game gets updated every month at least with big additions frequently. It charges a fair price of 40 bucks . subreddit Squad Website In: Other Games |
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