principally speaking, the balance patch, especially at this stage of the game, should touch as little as possible, as subtlely as possible. you guys really should not try to anticipate everything. this nerfing of okw flak ht... logically it makes sense i guess since all other light vics got nerfed. but the aaht is already a niche unit and it just feels like you guys sre trying to compensate for every buttery effects of your primary changes. other changes like nerfing puma AI because AEC got nerfed etc etc is simply unneeded i feel. afterall, changes to most prominent light tanks were small to begin with so i think you guys can chill out on trying to predict every thing in that department.
and this penal ptrs... i thought it was worth trying but it is just getting messier and messier. too big of a change. fundamentally changing a unit's role is obviously creating a lot of real problems. creating too much ripples.
Profile of pigsoup
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Post History of pigsoup
Thread: Relic Winter Balance Preview v1.3 Update17 Dec 2016, 08:36 AM
In: COH2 Gameplay |
Thread: Forward Observation Post17 Dec 2016, 02:00 AM
The commander this is present in has one great, game-winning ability and a couple of other useful things, the forward observation post is neither. Since the commander is entirely focused on funding Arty cover, not sure why you would have tons of munitions left over for other things, this ability could be removed and replaced by another that is already useful. yep In: COH2 Balance |
Thread: Relic Winter Balance Preview v1.3 Update16 Dec 2016, 21:45 PM
i agree with people's problem with 251 flak halftrack. i really do not think it should get more expensive (indirectly). The reasoning do not make sense. I play 2v2 USF a lot and when I go for LT, I KNOW I will be lacking in AT so I go for fast USF AA HT and/or Bazookas and get 2 of them on rear ech at least. There is nothing wrong with LT tier when you have AT option always available behind 150mp and 15fu. I also have to agree with Budwise that there is little justification for AT in T1. FFS they can get a really good ATG for 160mp and 20fu! that is comparable to USF's weapons rack upgrade. -------------------------- i think we should explore more of "high risk high reward" vision for T1. and part of high risk can be delayed T2 and the ATG relative to your enemy's tech because you could not put too much pressure. In: COH2 Gameplay |
Thread: (◣╬◢) vs good allied players13 Dec 2016, 05:00 AM
gg In: Replays |
Thread: Dishonored 212 Dec 2016, 06:52 AM
it's an edible tie In: Other Games |
Thread: Dishonored 212 Dec 2016, 02:27 AM
I know what you are wondering: is it worth it? yes. In: Other Games |
Thread: WinterBalance 1.210 Dec 2016, 20:09 PM
Vanilla satchel has 340 damage This anti griefing measures that were put in sometime during the coh2 life cycle... for all weapons... can they be removed? first of all, some axis indirect fire still does full FF damage while non of the allies and it simply does not make sense and tactics like using friendly katyusha barrage landing 2 feet away for advancing should not be viable. In: COH2 Gameplay |
Thread: WinterBalance 1.210 Dec 2016, 20:02 PM
Can the sticky satchels be stuck onto friendly vehicles and used as a missile? i can see this with t34 ramming speeeeeeeeeed! that is glorious. In: COH2 Gameplay |
Thread: WinterBalance 1.210 Dec 2016, 06:34 AM
hey. can you guys finish relic's progress on making units stop seeking for cover when firing bazooka or piat? Royal engineers still do those dances and i think rear echs still do, too. In: COH2 Gameplay |
Thread: CoH2 - The Road Ahead10 Dec 2016, 01:33 AM
"We hope that advances to COH2’s modding tools will also take place in the coming months, allowing additional forms of content to be created by the community as well - however this is still to be confirmed." not confirmed. that is why i am hoping. In: COH2 Gameplay |
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