I feel this map feels a bit tight not because there arent open spaces but because the
Building Sectors are way too long and divides the map too much. Since the map is not
steppes-open,
players are going to be presumably positioned like indicated and their
path to each other will be blocked by the two long building blocks. So they either have to go around all the way back or through the very centre ground getting spotted, etc etc.
The other building blocks away from the centre are also too long, making those beige colour area unsuited for use - sure, they can be used to flank but they are just cornered into the tightest space. So nobody would go there except to cap the resource points.
The same is not the case in
NorthWest Sector(Northwest Sector indicated in yellow) where the area is not too 'tight' because there is an opening indicated by the circle. So that area do serve a purpose either than to just have a cap point there.
I think that would be the gist of my suggestion for all the indicated building blocks. I know most of them have a building so that normal infantry can pass through but in the late game, i feel the map should open up a bit more for bigger armies with vehicles:
My suggestion is reassemble a respectably wide part of those building blocks with rubbles and shot blockers that can be crushed by medium vehicles+.
p.s. I want to hear people's opinion about the capping circles. Not about coh1 system v. coh2 system but about the size of them. I feel their size are just too big. It is so hard to get around undetected because the capping circles give you away and they are just darn too big. I think they can at least half smaller.