Community Balance Brawl Patch Round 1.1
Results:
I'm gonna say that Ostheer lost this round. Grens are 3 men, the sniper and the Elefant were removed from the game, and the panther now gets engine destroyed criticals just from moving around. I'd say soviets won, since all that happened was that penals for their flamers back. OKW is also going to suffer from the panther criticals so I put them second last. UFK and USF were a little behind the soviets but did okay.
Here's my overall ranking of this round:
- Soviets
- UKF
- USF
- OKW
- Ostheer
Maps
Pripyat added back to automatch
Stalingrad added back to automatch
Sittard added back to automatch
General
Team Games
We found that resources inflation led to imbalances and problems with unit timing in team games, so we added resource modifiers to team games as follows:
3v3 15% less fuel, 4v4 25% less.
Vehicle Crews
Vehicle crews added to all factions SeemsGood
Mine Sweepers
We felt that mines had too little counter play against sweepers. For only 30 MU on a cheap, high utility engineer unit, a player could effectively one shot mines that cost up to 60 MU. Even worse, this could be done an effectively infinite number of times. This means that 30 MU sweepers could clear an infinite amount of MU invested in mines. Our spreadsheets tell us that kind of efficiency is not acceptable.
To fix the overperformamce of sweepers versus mines, we have added a small random chance that a sweeper unit will trigger the mine while sweeping.
Abandoned
We decided that the abandoned vehicle critical introduced too much RNG in the game, so we have removed it.
USF
We have adjusted the timing of the US forces mortar to limit its early impact. We have increased the squad size of I&R pathfinders to make them viable in combat.
Mortar moved to Lt. Tier
I and R pathfinders squad size from 3 to 4
Ostheer
S-Mines
We're changing S-mines into demo charges because ... well, when you read what we did to grens, it will probably seem justified. Just be glad we narrowly decided to keep them having warning signs.
Grenadiers
With the recent move of the USF mortar to the Lt tier we found that grenadiers were much less susceptible to squad wipes and were often attaining high levels of vet. This allowed Ostheer to fight allied infantry with a combination of grens and support weapons. In order to correct this and limit Ostheer to fringe strategies, we have reduced grenadiers to a 3 man squad. This should ensure frequent full health wipes and avoid overly promoting Ostheer infantry use.
Grenadier squad size from 4 to 3
Snipers
The sniper allowed Ostheer to kill allied infantry from long range, making counter play difficult. For this reason, we have reduced the sniper squad size by one, bringing it to 0. Building a sniper will now fail to spawn the unit but will still cost resources. This is an intended behavior to punish players who abused over promoted sniper play in the past.
Ostheer sniper squad size from 1 to 0.
Panthers
The Ostheer panther and OKW panther were both overperforming, often deflecting attacks from medium tanks such as the Cromwell. Rather than lowering their armor to a more reasonable 200, we decided to create a new mechanic that will give fast tanks such as the Cromwell more opportunity for counter play.
Panthers will now have a small chance of getting an engine destroyed critical when going up terrain elevations.
Elefant
Removed from the game since we were not sure how to balance it. We will look at it again in like two years probably.
OKW
Base Defenses
Flak base defenses replaced with bunkers.
Panthers
The Ostheer panther and OKW panther were both overperforming, often deflecting attacks from medium tanks such as the Cromwell. Rather than lowering their armor to a more reasonable 200, we decided to create a new mechanic that will give fast tanks such as the Cromwell more opportunity for counter play.
Panthers will now have a small chance of getting an engine destroyed critical when going up terrain elevations.
UKF
Comets
Comet fuel cost from 185 to 195.
25 Pounder
25 pounder fuel cost to 60
Soviets
Penals
Flamerthrowers added back.
The Rules