You completely failed to mention the AoE buffs it did receive on medium and far range. My bad on my wording in the previous messaging though, I meant far range not close.
They're listed in the official patch notes, why would I list them?
Thread: Spring ninjas - SBP Error & Bug Reporting18 May 2018, 20:07 PM
They're listed in the official patch notes, why would I list them? In: COH2 Gameplay |
Thread: Spring ninjas - SBP Error & Bug Reporting18 May 2018, 20:02 PM
Hmmh, I wonder what it says on the official patch notes
Oh right. Though calling 1 --> 0.85 a buff is not exactly the words I'd use. Pretty rich for you to say I'm biased when I don't add things that have no reason to be in this thread. In: COH2 Gameplay |
Thread: Spring ninjas - SBP Error & Bug Reporting18 May 2018, 19:26 PM
No, they're right, it was working before and has now been broken because they've added a weird check for an upgrade not used anywhere. For some reason the cost has also been increased by 5 muni to 65, but that doesn't actually matter seeing as you will never be able to purchase it. In: COH2 Gameplay |
Thread: Spring ninjas - SBP Error & Bug Reporting17 May 2018, 23:25 PM
In this case it's a single number change, changing the duration of the ability from 45 to -1. Ability duration being less than 0 means that it will run until all effects of the ability are over. Unfortunately the infantry vision modifier has it's duration set to 0, which means infinite, and so the 45 second duration on the other half of the ability (vehicle capping) doesn't matter So because they overlooked one duration while changing another duration, they ended up making the ability last forever. In: COH2 Gameplay |
Thread: Spring ninjas - SBP Error & Bug Reporting17 May 2018, 22:45 PM
Edit from Sturmpanther What would a Relic patch be without a few fun surprises? Soviets: NEW:120mm mortar broken. When you recrew it you can refresh to 6man squad Guard squad require 3 cps (will be shown as 2cps in commander selection menus and tooltips, but you will not be able to call the squad in at 2cps) Guard and Penal PTRS lost their extra 13 damage they were doing against buildings, so their DPS against buildings is nearly halved. Conscript PTRS still has it. Engineers can't use Demos anymore at all. USF: Jackson far range was moved from 60 to 55, very slightly nerfing pen and accuracy for ranges 30-59 Pack Howitzer Heat Barrage damage per round from 160 to 120, aoe near from 1 to 0.85 USF 81mm barrage angle scatter increased from 9 to 10 and distance scatter max from 8 to 9 USF 81mm auto-attack distance scatter ratio from 0.08 to 0.0875 Recon Company Raid Tactics ability will now last forever, giving all infantry units +7 vision for the rest of the match. Vehicles will lose their capping ability after 45 seconds of being manned, but decrewing and recrewing will give it back again. Brits: Universal Carrier front armor is actually 8 instead of 7 like in notes, rear armor is 4.1 correctly Vickers K got an accuracy nerf like bren gun but still 60 muni Brens cost 60 from Forward Assembly. In Base they are 45 as said in patch. Bren gun mid range not changed. Sappers can equip double LMG from racks again. Patchers forgot to change the weapon checked for sapper double LMG limitation so now they can equip two brens from racks again. OKW Panther and Panzer IV also got a 50% accuracy increase on one of their MGs against snipers as the same MG is used on them as on the Luchs Volksgrenadiers get autoheal at vet 4 instead of vet 5 (Was this already in the previous patch? Mod tools tell me no, but some people tell me yes) Valiant Assault recharge time from 60 to 120 seconds Volksgrenadier flame nades require you to have bought an SWS, doesn't need to be setup Sturmpioneers: Have AoE heal now https://youtu.be/2DU9k7SuGek NEW: MP40 volks have access to flame nades because the ability check for flame nades no longer checks for MP40s, only for the upgrade on the first SWS. Wehrmacht Ostwind on hulldown also lost it's -50% cooldown in addition to the reload removal that affects other vehicles NEW: PanzerGren single schrek replacement has been broken by the addition of a requirement that can't be completed. Cost also increased by 5. In: COH2 Gameplay |
Thread: Spring Update - Balance thread17 May 2018, 22:22 PM
This patch marked a return to the Relic that always provided a lot of entertainment on patch days. Ninjas: Soviets: Guard squad require 3 cps (will be shown as 2cps in commander selection menus and tooltips, but you will not be able to call the squad in without 3cps) Guard and Penal PTRS lost their extra 13 damage they were doing against buildings, so their DPS against buildings is nearly halved. Conscript PTRS not affected, though got its deflection damage nerfed like the others. USF: Jackson far range was moved from 60 to 55, very slightly nerfing pen and accuracy for ranges 30-59 Pack Howitzer Heat Barrage damage per round from 160 to 120, aoe near from 1 to 0.85 USF 81mm barrage angle scatter increased from 9 to 10 and distance scatter max from 8 to 9 USF 81mm auto-attack distance scatter ratio from 0.08 to 0.0875 Recon Company Raid Tactics ability will now last forever, giving all infantry units +7 vision for the rest of the match. Vehicles will lose their capping ability after 45 seconds of being manned, but decrewing and recrewing will give it back again. Brits: Universal Carrier front armor is actually 8 instead of 7 like in notes, rear armor is 4.1 correctly Vickers K got an accuracy nerf like bren gun but still 60 muni Bren gun mid range not changed. Patchers forgot to change the weapon checked for sapper double LMG limitation so now they can equip two brens from racks again. OKW: Panther and Panzer IV also got a 50% accuracy increase on one of their MGs against snipers as the same MG is used on them as on the Luchs Valiant Assault recharge time from 60 to 120 seconds Volksgrenadier flame nades require you to have bought an SWS, doesn't need to be setup Ost: Ostwind on hulldown also lost it's -50% cooldown in addition to the reload removal that affects other vehicles In: COH2 Balance |
Thread: Poll: should there even be a major balance patch right now?22 Apr 2018, 22:27 PM
I definitely want a patch to remove squad AI and the building dances. Some adjustments to indirect fire would be nice too. Doesn't need to do anything else really. In: Lobby |
Thread: Odd damage output21 Apr 2018, 00:08 AM
Tested out quickly with a bunch of stuff, something is wonky about the cover wall in that particular spot on the map, it doesn't function at all when you place any squads in those exact same positions, so that sniper is effectively standing in red cover against those guards and just got hit by two ptrs hits.
Point blank ignoring cover means the weapon uses the default cover table entry, ie. both accuracy and damage modifiers are ignored. In: COH2 Bugs |
Thread: Balance 2018 2vs29 Apr 2018, 07:43 AM
My opinion is that allies actually range from slightly unfavored to very unfavored depending on 2vs2 map right now. No matter what faction mix you run,they all have their own set of problems though brits probably have the most. Both axis factions are less exploitable and have a fair bit of cheese with which to deal with the few strongholds that allies still hold (lategame double upgrade basic infantry and 60 range TDs...except personal opinion wise JPIV is the best of the 60 rangers so even the latter part is arguable when OKW is in the mix) There's several maps that are super bad for allies, out of the "tourney" maps the prime example would be Crossing in the Woods. Werfer just wipes for days on that map and ost mortars reach into every engagement from the center. Stadschutt is another really bad map for allies, the map design just makes axis MGs unkillable. Any map that is close quarters is very unfavored for allies in the lategame if they can't gain a massive lead in the midgame, because 60 range doesn't mean jack shit on maps like Elst where almost all tank engagements happen at range <40 In: COH2 Balance |
Thread: UTT Replays 8 Apr 2018, 22:06 PM
Round 2 Siddolio & cruzz vs Talisman & Hooligan Winner: Siddolio & cruzz 3-2 In: Events Central |
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