Um, the DPS is identical, so there's no serious change.
Arguably, the minimum amount of time it takes a gren to kill a conscript model if it gets really lucky has increased but your average engagement should be identical.
@GTTV, since two patches back the riflenade doesn't offer an audio warning until it's basically hit, so the riflenade is harder to dodge in general right now.
The molotov also does not offer an audio warning until it is too late. DPS may calculate to be the same on paper but considering the many other factors in an engagement and the RND factor DPS is not a hard and fast rule. The way these units now operate has been changed and they are noticeably worse in games, as others in this thread are finding. WHY that is cannot exactly be explained but it has definitely occurred.
It is definitely easier for cons to dodge riflenades than it is for gren to dodge molotovs. Especially considering the retarded AI - where grens jump into the fire even when telling them to move away. More importantly a molotov forces the units to move and stay out of cover whereas the riflenade can be dodged with units moving safely back to cover.
Right now the isolated Con V Gren situation is in the Cons favor.