well i hope you guys buff the MG42's suppression, from the table here i see MG42 have even less suppression than Maxim
https://docs.google.com/spreadsheet/lv?key=0ApmrrrPr20ncdEpuSHcxNko1VGVFYjczYXpFZWhqOHc&f=true&noheader=true&gid=6
no wonder i see my teammate steal Maxim now because it pings faster than MG42 and it happen way to often that russian conscripts Ooorah!from front of MG42 and throw the Molotov on my MG42's face. so i think this unit is over nerfed and may i ask what is the suppression on the MG42 bunker? i can't find it anywhere
i just added the german and soviet bunker suppression for you. |
dont forget ugbear is going to be a troll. i didnt whine, i pointed out some differences between the 2. i never said anything about the panzerwerfer being bad or the katyusha "instant killing infantry", but way to bring in complaints about panther and brummbar. who is the whiner here? shouldnt you be complaining about the is2 somewhere?
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Personally the panzerwerfer is more effective for the alpha strike potential, which makes up for 30 range for me. Precision strike is definitely better than counter battery however.
dont forget that the panzerwerfer fires its rockets at a much higher angle though. that means even at close range the rockets fly very high and take a while before they hit their target. the katyushas rocket angle depends on the distance youre firing them. short range katyusha rockets fly low and hit the target very quickly, making them harder to dodge. at long range the rocket flight is a lot more even though, so the panzerwerfer firing all its rockets at once probably does have the advantage there. |
Yes, Relic suggested it in one of their streams, but how do you use indirect fire by howitzers, if in the same doctrine that has an elephant, you also have recon and bombing strike? Thats like 240 munitions to 100% kill 600MP and avoid it doing damage to you, easy choice. Or even only 160 munitions, if you get vision in a different way.
youre right, howitzers are not entirely reliable. ive had plenty of games where the soviets build howitzers faster than i can bomb them though. i find 600 mp easier to get than 240 munitions, but i guess that all depends on caches and how infantry heavy your army is, since reinforcing will slow you down considerably. an m5 with the quad .50 cals can also shoot down scout planes in the first pass, so that can buy your howitzer more time as well.
i wasnt necessarily referring to howitzers though. katyushas wont kill the elefant but they will soften up the support. killing inf and hts makes the german position much more vulnerable. having to run back to the base to reinforce makes a huge difference. |
12 rounds x 200 damage = 2400 damage
the soviet howitzer shoots 8 rounds x 300 damage = 2400 damage
so i dont think 12 round barrage is really a problem. the soviet howitzer also has a larger AOE, 7.5 compared to 9. if theres any problem with the howitzers, i would say its the cooldown. precision strike is extremely useful though. |
You're the one telling everyone how it should be done. I would like to see it.
hahah whats your problem? i merely made a few suggestions to someone who was having trouble with elefants. i never claimed that i play soviets a lot and kill elefants all the time. i play mostly german and use the elefant doctrine almost exclusively. youve only fought the elefant 20 times and killed it 3-5 times. i have more experience with the unit than you. maybe not fighting against it, but i can still tell you what works and what doesnt from the german perspective.
turtle wasnt offended by my response to him. im not sure why youre going after me so hard. |
I'm sure I am talking about flanking. Still waiting for replay from you to see how it's done. Should be easier now with recent IS-2 buff. Ohh, and Pripyat, Minsk pocket or Rzhev map would be preferable.
you said it yourself, im ignorant. thats why im eagerly waiting for your pro tips. apparently flanking elefants is the wrong way to do it. indirect fire (which even relic suggests) is the wrong way to do it. exploiting its horrible targeting priorities and rotation speed is also wrong. lets hear your suggestions. |
Well, PAK should perform at least as good damage and penetration as P4, but targeting speed accuracy and ROF can be much better because It's on fixed position and had larger crew operating the gun, so DPS should be larger than P4.
BTW, anyone can confirm how tanks accuracy is affected when tank is moving ?
as far as i know, all tanks have a .5 accuracy modifier when moving. keep in mind, thats only accuracy, not scatter. tanks rely on scatter to hit infantry, so tanks AI is not affected by moving. |
Stop being ignorant Woof. Flanking with a tank is a bit differnt than flanking with a tank destroyer.
I wonder how many Elephants you've killed using your theories. Can you provide competetive replay to show it?
I do know how to deal with Elephant theoreticly but theory and reality are different in this case. I've met Elephants in circa 20 games so far and I've managed to destroy whole 3-5 of them, not sure about the number, mostly due to opponent over extending itself.
On some maps you can ignore it and move to the next point but there are some on which Elephant is a king of the hill.
The unit itself is not that bad. It's the scope upgrade that needs to be look at.
are you sure youre talking about flanking and not circle strafing? i admit you cant circle strafe in an su85, but you can definitely flank. flanking does not require a turret.
im not sure whats "ignorant" about not attacking the elefant head on, where its the strongest. i also wouldnt charge schrecks at an isu152 head on excepting them to win, but maybe thats just me. if my suggestions are so ignorant, im curious to hear what your strategy against elefants is. avoiding the elefant works on most maps (pripyat winter is the only one i can think of where it doesnt) but most people dont like that answer. |
Say wait, wasn't the IS-2's scatter drastically reduced 2-3 patches ago?
It was part of a livestream too. I'd be willing to see the scatter increased by a small amount, should alleviate that problem.
But remember, for all the problems German players keep whining about 1-2 shotting infantry, Soviet players have had to deal with 2-3 shotting our tanks for a while now. German tanks have a lot of escapes, such as smoke launchers, and even the much more reliable panzerfaust.
Soviet tank survivabiliy, especially in the late game where they matter the most, is lacking against many sources from equal tiers, and not just from one doctrinal unit that is supposed to be powerful.
was anyone whining about the is2? i think most of us are fine that it kills infantry. the people whining are soviets who want it to wipe infantry and also be able to kill tigers and panthers with ease "because it costs more!!" ive merely pointed out that killing tanks is not is2s primary role currently. it should be shooting infantry and soaking up hits for the su85s you have supporting it. |