Our main concern is about 3vs3 and 4vs4 on the largest maps.(the one with a lot of strategic points)
The more strategic points the largest the Axis advantage.
but all maps have the same number of points.
Solution : On the largest 6-8 maps remove 1 fuel production from all point. (It won't have any effect of the 1vs1 or 2v2 match.)
Why:
Game always finish the same way: Axis stand off with their supported AA-bases, then the heavy tanks supported with some shreks will kill everything, 1 shot all at-guns and kill all allied at-tanks like they were not there.
first of all, you need to stop with the hyperbole if you want to have a real discussion. even IF what you just said was true (its not), removing 1 fuel point wont help anything. having only 1 fuel point would make the game extremely boring. right now, when a team camps a fuel point, you can focus on the other. your suggestion would make that impossible.
whoever took the fuel first would just build defenses and camp, the other team would be forced to keep attacking a heavily fortified area if they dont want a significant fuel disadvantage.
The american faction is fine in the beginning but is powerless in the end game.
Jackson at_tanks dies always from 1 panzershreks squad as their mg cover will be obliterated by the tigers.
Russian tanks (Su-85) who could do something are not enough mobile to go help their friends on those large maps.
Only an all Russian team has some chance of winning and that's sad. (Even skilled players)
again, hyperbole. you shouldnt be losing jacksons to schrecks. how are su85s able to do something, but jacksons arent?