Agreed, the unit response times and behavior are much better now. Cover change is awesome too. |
Just played an AI game on the beta to test the flak track for the okw... And holy crap is that thing lethal now. The change in the way it targets was a good thing but it's way over performing now. Basically, it insta pins and if the squad doesn't hit retreat instantly from full health, there's a good chance of a wipe even on retreat. |
So, I help admin a very popular (think it's like top 3%) battlefield 4 server and we run a language filter to help keep things polite and civil. In real life I curse all the time but it's not that hard for me to restrain myself in game for the sake of good sportsmanship but it kind of blows my mind how hard it is for so many gamers. We get a ton of pushback on it from non regulars that first join the server.
There seem to be two main types of malcontents when it comes to the filter: those that don't like being censored and question it at first but usually apologize and abide by the rules when they learn its for the sake of focusing on the game without constant trash talk; and those that are just truly toxic players who will constantly try and circumvent the filter and continue to insult people in ways they think the can get away with. The filter helps save our admins a headache but for the second type of player, you still need active adminning.
It's kind of a sad commentary on modern gaming honestly. |
The patch will contain lots of dancing, and jazz hands - this is my prediction!
Have a good weekend everyone
Edited to add: I suppose it's unfair for me to speculate, given the fact that I know what's in it. But I really wanted to discuss jazz hands!
Hmmm, I don't know about full on jazz hands... Maybe just a "Ta-Da!" move for like 50 munis. Jazz hands might lead to the Charleston which of course would be given to conscripts then we'd have to buff the lmg-42 on grens and it would just get messy. |
Not trying to be intentionally obtuse or contrary here but I'm still not understanding your logic. If you have two squads, a rifle and an RE and buy two bars, if You put them on the rifle, then you have 3 garands, 2 bars and 4 carbines; if you put the bars on the REs then you have 5 garands, 2 bars and 2 carbines which is more dps. There is no modifier for putting them on REs.
I can understand wanting to put bars onyou rifles first if you don't trust REs as combat troops, but mathmatically speaking, you get more out or putting the bars on REs than you do rifles assuming you keep the REs in combat where you need them. |
The DPS for picked-up weapons varies with the amount of Manpower the unit that picks it up. For example, Riflemen that cost 280 PM with BARs will do MUCH more damage than Rear Echelons with a BAR - REs cost 140, just half that, and thus will do less damage. Withs BARs in the poor state that they're in at this moment, the "upgrade" will be nothing more than 60 or 120 wasted munitions.
(which, by the way, is why Bazookas on REs are somewhat effective - they don't lose damage per shot)
And, by the way, don't expect the Rear Echelons with M2 Carbines to become absolute murders on the battlefield - they're still only engineers, and with the M2s, are comparable to Pioneers. Slightly less DPS per models, but has less DPS drop-off at range (pretty much uses the Assault Rifle weapon model). Nothing too OP, it just allows they to become effective at something.
@DakkaIsMagic
Really? The REs for me drop like flies when they try to advance on the enemy. And when they stay put, they just get out-DPS'ed by everything else on the battlefield. And Fighing Position, as stated before, are built like a house of straw and, unless the RE is Vet 2 with 5 men, will get 1-shotted by ANY explosive if it lands inside of the position.
Wait, what exactly do you mean here? The DPS of a bar is the dps of a bar. It doesn't matter which squad you pick it up with. It's a bigger dps increase to put it on an RE than it is a rifle because a garand has higher dps than an m1 carbine so you lose less by replacing the carbine. |
I agree, not needed at all but boy would it be fun! |
Thanks for the info Relic! |
I regret I have to disagree with you on this one, Katitof.
I think it was easily possible for English speakers to become immersed with the Wehrmacht or PE in vCoH, bcs the lines the models spoke were amusing, and by no means a caricature, (though I am aware that some native German-speaking posters did disagree). In fact, if the lines were only pure caricature, I do not think they would have worked as well as they did. And the voice acting was of a very high standard (IMO).
When I consider the Ostheer/OKW on the other hand, the 'magic' seems to have evaporated to a degree. The Ostheer commander, for instance, seems far more harsh and therefore less empathetic, and less immersive. If you were going to argue 'parody', the Ostheer commander seems more prone to this criticism. The voice is harsh, it grates, and so lacks empathy, which (IMO) affects immersion. But that is my point of view, and it is highly subjective, I accept
I miss stuff like "This half track smells like Volks grenadiers!" |
It was unexpected. I laughed my ass off |