I would rather see the lieutenant and captain receive massive buffs. You can only field one at a time. They should be performing like paras and giving nasty buffs to allies units.
Global buffs, not local ones. That way lies blobbing and sorrow. I really, really don't want a rethread of the Brits or OKW Officier + Pfusilier blob.
Hey, maybe that would also make back-teching to LT or Captain worthwhile too. |
Because he's such an effective combat unit.
Right?
he's a pretty cool guy, eh kills king tiger and doesn't afraid of anything
But seriously, I suppose it's to gate the Stuart, which is immune to small arms fire. In team games it sucks, but in 1v1 I suppose an early Stuart could be dangerous. Then again, the Puma is far more powerful and can be unlocked right at the start of the game.
Eh, at this point US units sucking/being badly priced shouldn't surprise anyone anymore. |
So you're saying Volks are better than Rifles? Please look at the balance of this game from an objective viewpoint. The OKW are simply under powered since most of their units get wrecked by Russian and US units. For example, I lose Obersoldatens and Volks to conscripts and Shock Troops a lot of the time, and you're telling me that the OKW is OP? I know what directional cover is and I know how to play CoH(I have over 2000 hours of playtime in CoH1 ranked matches), so obviously it's a problem with the balance.
I just think that the OKW have been butchered to the point that Obersoldatens can't even stand up against Russian infantry. What am I supposed to use for anti-infantry? Sturm Tigers? Too expensive and takes too long to reload.
I was about to respond, then I realised you are a troll. Gonna leave this thread now. |
It's a stupidly designed unit to begin with. In solo games, it's price tag and overspecialized nature means it's pretty much only worth it against ISU-152 users. In team games, where your teammate can plug the gaps in your army, cover your flanks and build caches if Ostheer, it's a retardedly powerful game-ender that can almost single handedly stop any amount of allied armor in its tracks. Support it with 1-2 Paks/raketens/shrecks if required and your own armor basically has free reign.
Also, to the people saying to use conscript AT nades: good luck getting on the Jagdtiger's rear armor while your squishy scripts get cut to ribbons by G43s and Obers. |
I stick to my original statement though, the Tiger, King Tiger, and other thanks have pathetic range, on top of their poor sight radii and slow speeds, it's kind of insulting. The only saving graces are the hard hitting guns and thick armor + HP pools through the armor, and the hard hitting guns still deflect off of the IS-2!
Heaven forbid the meta-dominating superunits have an actual weakness. What should we do, buff them even further so that getting out a KT is an uncounterable auto-win for OKW? Isn't the current heavy call-in meta toxic enough? Plus, KT being slow is not really true when it also has Blitz, which at least the Soviet heavies don't have. |
It's crazy how good a vetted Pak is in Soviet hands. It basically kept the two tigers at bay by itself and could shave half their HP in like 7-8 seconds.
I do find RuntotheSun could have won that game several times (most of all after both tigers were nearly dead). He had his opponent on the ropes and didn't commit to a final attack, and didn't guard his VPs when he could probably afford the units to do so.
Anyways, good game! |
It is an interesting debate really, because historically the Germans broke massive ground with their tanks which provided a perfect mix of mobility and protection. While the Soviets did have a sloped turret design with their tanks that provided protection benefits, they were often very vulnerable. (Lack of radios for communication for the T-34/76) and many weaknesses around the tracks/wheels, and their small-ish- caliber guns)
The Panther was extremely fast, powerful, and well armored for its time, it is lauded as the "First Modern MBT". They even were issued Infrared Optics to work in tandem with the Uhu-Infrared Spotlight Halftrack(Eye of Sauron - Halftrack) For nigh-time operations.
I'd be more than willing to say that the overdrive could use a rework if German tanks could make more efficient use of their guns. The most important thing being that their tanks had high velocity guns that allowed them to fire at extreme ranges and still maintain powerful penetration against other armored vehicles.
As it stands most German tanks don't hit or do reliable damage unless they are at punching distance.. many don't even fire unless they are in punching distance.
What? The Panther has a good range (50, more than the vast majority of actual tanks), good penetration, and good damage. It can slug it out with any allied tank save an IS-2 or ISU. Tigers also penetrate anything save IS-2s with ease, and Elefants, KT and Jagdtiger pen absolutely everything no questions asked. That's not counting the PaK 43, or the often overlooked but awesome Jagdpanzer 4, or hell even the Puma can be used against most medium tanks thanks to its range, speed, and easy getaway options. If there's one thing Axis doesn't lack its potent AT power on their tanks. Only the Jackson is more potent, but it pays for it by being made of wet tissue paper and having no escape mechanisms whatsoever, weaknesses Axis tanks do not have. |
I stay because no other developper makes RTS like Relic does. I really enjoy the squad-based gameplay mechanics where things like flanking, holding territory, and positioning your vehicles matter. I played SC2 for sometime, and while I made Platinum, the playstyle of either doing all-in cheese, or waiting 20 minutes before smashing two blobs into each other was not appealing in the least.
It's enough to make me gloss over the bugs, horrible optimization, so-so overall balance, shitty superheavy meta, early game cheese, one-hit kill bullshit, inconsistent patching, and the godawful War Spoils system. But I can tell you that if Relic had a solid competitor in their genre, I would most likely jump ship in a heartbeat.
Not that I'm a pro player or anything. Just giving my 2 cents. |
I'd be surprised if it wasn't simply photoshopped.
Why?
Because grens shrecks make as much sense as giving penals mosin nagat upgrade-it simply makes none.
And yea, no source also means no creditability.
Don't know, having the choice to get shrecks on your basic infantry rather than the overspecialized double shrecks on the PGrens could be useful. |
That's like saying the 1v1 balance of heroes in DOTA2 is a joke.
It is, but since the game isn't really designed that way, well, more news at 11? |