Molotov cons are good in bulk in urban maps against Ostheer, where you have to worry much less about MG, LMGs and riflenades.
In any other situation, they're mediocre or bad. |
Rangers! I am curious to see how they work since we already have brawler thomson paratroopers. I wonder if they still have their classical thomson + zooka?
My guess they have duel wielding thomson with the side arm pistol. OP OP OP!
You're not ambitious enough. Dual wield Thompsons AND bazookas while bare-chested, or they're not real Rangers.
EDIT: 40 friggin dollars for a campaign? Yeah, no, Relic. You're not Blizzard, you can't get away with that shit, and I'm not that much of a die-hard fan. I'll save my money for Far Cry 4 and Dragon Age: Inquisition and get AA once it's on sale.
Seriousy, they are deluding themselves if they think whis will sell a lot. |
thats is very true and allow me to play devils advocate for a second do you think that a Persing and Jackson combination would proform the same as tiger P4 combo? in a 1v1
It would be better against armor, but unless the Pershing is OP it would be much worse against infantry. Which makes sense, P4 is a generalist tank, Jackson is a dedicated TD.
And anyway, it's not like the IS-2 and Jackson combination is breaking the 2v2 game at the moment. Don't see why it would in 1v1 at all, Jackson + Pershing would be a significant investment, and it's not like Axis lacks for powerful AT. |
I feel that is immersion breaking when they use all these corny lines with crappy accents. I am playing a war game, not a goofy arcade shooter. The campaign was quite cold and gloomy, so I think they should've matched that tone with more serious dialogue.
Eh, soldiers in war aren't always in Gloomy McSerious mode. They will often joke around, if only to cope with the intense stress they deal with. Often it's black humor, sure, but a joke from time to time just makes them human. |
Wow @ all the nerd rage in here.
I'm strictly commenting on the DEDICATED Anti-Aircraft Batteries not doing their jobs effectively at all.
There's something seriously wrong if suggesting that something is not working correctly for the Germans gets such a strong backlash from the "Pro-Allies" camp of nerds.
Strictly speaking the 37mm Fleigerabwehrkanonne and the 20mm Fleigerabwehrkanonne The base and the DOCTRINAL defensive positions (Luftwaffe Ground Forces & Fortifications Doctrines) That cost manpower + fuel and popcap DO NOT WORK or do their jobs.
Seriously, if any of you think you are not being biased by having such obvious nerd rage towards the suggestion that these things aren't doing their jobs well, then you probably should not be throwing any stones in that glass house of yours.
And?
Any anti-air that the base flaks do is a pure bonus. No other faction has anti-air in their base. Even if it brings down one plane in 10 matches (and I'm positive it's better than that), it's still one more plane than the base defense of any other factions ever will. I'm pretty sure they are not meant as dedicated AA anyway, that would be too big of an advantage given to OKW (as if they need it). You want dedicated AA, build the decicated AA unit, and enjoy the fact that, unlike Ostheer and Soviets, you don't have to pay an arm and a leg to get it.
The doctrinal flak emplacement does suck, true. But it's not really a specific issue given how many doctrinal ability in the game suck balls on both sides. And the T4 building more than makes up for it.
Also, the biggest glass house of them all is using the term ''nerd rage'' when you're on the forum of a WW2 video game. Every single person in here is a born and bred nerd. Not to mention jumping on strawmen when several posters have given actual feedback doesn't bode well for your credibility, and I daresay you need all the help you can get in that department. |
So, OKW gets free AA at the beginning of the game, a dedicated and effective AI/AA unit, and a really powerful flak gun on top of their tech buildings, yet somehow they have the weakest AA ability? When Soviets have 0 non-doctrinal AA save for a 120 muni upgrade on a fragile T3 unit?
Sierra, please, at least try to disguise your bias. Being so overt about it is entertaining in a way, but it wears off too quickly. |
Volks and Rifles in COH1 doesnt have Rifles (MUST) > Volks problems, who position their troops and micro them well, who win.
But COH2 is designed that Rifles MUST WIN engagement (Gren/Volks) in first 6 mins, unless you have MG stopping them, which is stupid.
Considering rifles cost 40 more mp than these units and that you cannot build anything else early game as US, your only unit kinda needs to be a good one. Grens can get HMG and sniper support (hell even pios have OK DPS compared to useless REs), OKW has Sturms and lolkubel. Axis factions can actually get combined arms early game, why not use them?
Also, as I remember it in CoH1, Volks lost all but long-range engagements against rifles. Once rifle got BARs, Volks pretty much had to run for their lives and let the grenadiers take their place. But in CoH2, Grens even the odds, and then some, when they grab their LMGs, and Volks can get grenades, crazy vet, and be assisted by a bevy of elite infantry that turns rifle into paste.
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Volks lack punch, but it's compensated by durability, shrecks, grenade, and crazy veterancy, and it's not like OKW has a bad ealry game anyway.
Grens are bad, however, is a silly statement. Even without LMG they perform well enough, with LMGs they rape anything that's not Shocks, Guards or Paras. They get riflenades which is crazy good against US, and free fausts which, while not as good as conscript AT nade, is better than Rifle AT nade.
My usual Ost BO is 3x gren 1x MG42, and it works plenty well. If shit closes in towards your grens to much, use the MG42, or even get the pioneers close. You'd be surprised how much DPS pios can pump out. |
I like the Soviet's voice acting. The accents aren't cliche and they are varied, but I also get a kick of how the Penal squad doesn't care one whiff about his soldiers and the announcer is more preocupied with spewing propaganda or reminding you how expendable the soldiers are than providing useful information. Stuff like ''Soviet HQ now includes a field hospital... but only for those who are seriously wounded!''.
Ostheer are runner ups for how blasé they are. Their winter lines in particular give you the impression these guys would rather be anywhere but where they currently are. Which was probably true of most Germans on the Eastern Front.
OKW is the worst, the announcer in particular seems like he's trying to do a cliche Wolfenstein evil nazi impression, and tries way too hard with the accent. Then again I haven't heard that many native germans speak, so that may be the cause. |
Ostruppen reserves, obviously
But no, I voted Shocks. Combined with LMG grens, they would be absolute monsters. But really, any OKW elite infantry would fit here too. Shocks are the only Allied infantry that is competitive, except maybe Paras with 1919s but they also 1) need veterancy, 2) are doctrinal and 3) are very ammo-expensive. |