Then why arent pgrens as strong as commandos? Mandos can be dropped everywhere with a free reinforce bunker... they can cloak, throw nades and smoke and on retreat pop smoke as well. All my pgrens get is a 120 ammo double schreck upgrade. :-(
In case it isnt obvious, i am mimicing your aec/puma rant.
Because they have different roles. Mandos are exclusively AI, cost a whopping 500 manpower, telegraph their landing zone to the jerries and are of course doctrinal. PGrens are more generalist, non-doctrinal and can be upgraded to use Shrecks.
AEC and Puma have the same role; light vehicle that sucks vs infantry but is good against other light vehicle. All things considered they cost the same, but the Puma performs straight up better, with more range and the ability to engage mediums while the AEC runs for its life from anything bigger than a Luchs. That was OK back when OKW had the ressource penalty, now it is not.
Given that the USF are (IMO) the strongest allied faction by some margin, saying that OKW is perfectly balanced because they can only tech slightly faster than them isn't that great of an argument.
The point is, WFA armies tech too fast and are too blob focused if you ask me. I had hoped Relic would dial it down, but the changes to OKW just encourage even more Volkspam into doomsday vehicles.
Sure, US and OKW can happily counter each other's Luchs and Stuart. Meanwhile the other factions need to use stop-gap measure (AT nades, AT gun, Guards) or dead-end techs (AEC) to hopefully hold the 6-7 minute light vehicle at bay. This isn't very complelling gameplay from where I stand.
I wouldn't say the OKW is OP for now. But it's only slightly less unfun to play against than in the dark days of LEIG spam.
But the CoH 1 vehicle voices were almost the same as well, look at US Armour
Sherman, Sherman Croc, M10, Calliope, Pershing are all done by one guy.
It was ridiculous as Wehrmacht in the English version where one guy voiced: MG team, Mortar Team, Motorcycle, Nebelwerfer, Puma, Half-Track and Ostwind.
Also speaking of Ostheer announcer, here he is:
Weird, he doesn't sound quite like that in my game. Maybe because of the natural radio filter the announcers have.
My favorite is the wonderfully sarcastic Brit announcer. ''The gun's not crewed... not anymore''. I also like how callous the Soviet announcer is, Russian humor at its finest.
Only voices I find bad in the game are OKW's. Apart from Volks, they all sound like stereotypical bad guys. The announcer in particular tries way too hard.
It is increasingly obvious they don't belong on Volks either. Shrecks don't belong on potent mainline infantry. This has been a problem since OKW day 1, but their recent buffs just make it that much more obvious. It means they have shrecks all over the damn map, or create doomblobs that vehicles can barely approach.
As for the 4X STG44 package, err, I'm not sure of that. Doesn't it just make them Sturms with 5 men? I'd rather they get some sort of medium-range weapon upgrade (G43? scoped K98k like vetted Tommies?).
The AEC is great against the Luchs... but not against the 3 schrecks plus rak that is going to be following the luchs around. In my opinion the AEC is just awful because of it's timing and role - same reason the OKW Puma is rarely, if ever seen.
A light vehicle that counters other light vehicles but is borderline useless against infantry just isn't a good fuel investment given that it is going to push back your first tank by such a large margin. Brits are really going to be hurting this patch against OKW with losing their only reliable snare (sniper unless already vet 1)...
I dunno, maybe I'll write up my thoughts on what is wrong with this patch another time, I just don't have the heart or motivation to do it...
Suppression off ISG and Pack Howi is a step in the right direction and mitigating the effects of Vet 4/5 while bringing OKW resources up to 100% is also good but...
Such fast Luchs, Sturms being cheaper plus OKW starting with a disgusting amount of manpower plus Volks STILL having schrecks while being great early/mid game, T4 still locking down a stupid amount of the map, double grenade on Volks, mobile demo charges (as if we needed even MORE things that kill squads in one shot)... I just don't know...
I always prefer trying to adapt over just QQing about OP since it doesn't really get you anywhere but I'm not sure how Allies win team games this patch. Maybe perfect Soviet sniper play into ISU152 or something? Anything else vehicle wise is just going to get eaten alive by a dumb amount of schrecks everywhere.
In my experience the AEC is a dead-end. You're spending 75 fuel to counter the Luchs and... nothing else. It deals no damage to infantry. It barely scratches mediums. A Panther or bigger just rolls over it. Combined with how fragile UKF early game is, and unless you really manage to push back the OKW you're going to be hard pressed to gather the 200 fuel required to start making tanks before you get hit in the face with P4s and Panthers. Assuming the new super Volks don't stomp the lame Tommies beforehand.
Similarily, playing as Soviets now feels more and more like an uphill battle. OKW has the initiative all the time; their infantry is straight up better than yours in many respects, their vehicles arrive earlier, their lategame crushes yours unless you have great SU-85 micro. You need to sink loads of MP into an AT gun and AT nades to counter early vehicles, T1 seems out of the question unless you get a lucky mine, and even getting Shocks is almost a liability because you need that 400 MP on AT. Maybe it's just me but that was my impression.
I play both Soviets and OH in 2v2 automatch, played 8 games since the patch. And the only game in which Allies won was the one in which we got overwhelmed by the double rifleblob. It seems to me brits and SU are the losers of this patch, which sucks for me because the WFA factions are those I dislike to play as, with and against.
Playing Soviets, I found that the new Volks utterly crap on my conscripts. Like, there is nothing I could do. Even Shocks had a hard time because by the time I could afford the 400 mp price tag, they were vetted.
An no, going T1 is absolutely out of the question. You're already bleeding MP left and right thanks to ubermensch Volks and need to save for T2 building and AT guns, + preferably AT nades, for the inevitable 7 minute Luchs.